here graphicsd.cfg
start_position = {5, 1.2, 370};
start_position = {-61, 1.2, -70};
start_position = {-124, 2.2, 417};
start_position = {0, 1.2, 0};
start_position = {-59, 2.2, -51};
start_position = {-164, 2.1, 460};
start_position = {-180, 10, 620};
start_position = {-54.62, 1.28, -12.29};
start_position = {-36, 3.4, 21};
start_position = {-25, 1.2, 60};
PlugIns
{
Renderer = "DXRendererD.dll";
Plugin1 = "MitkaGraphicsD.dll";
Plugin2 = "ZweiBlauD.dll";
Plugin3 = "AVIMakerD.dll";
Plugin4 = "WeatherD.dll";
Plugin5 = "RenderEffectsD.dll";
GrEffects = "EffectsD.dll";
}
sturtup_texture = ".\\FUI\\Common\\StartImage.bmp";
DisplayMode
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.3333;
Interface
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
}
Simulation
{
resolution = {1024, 768};
bpp = 32;
fullscreen = 0;
aspect = 1.3333;
}
}
SurfaceMaterials
{
file = ".\\Bazar\\Graphics\\Materials\\mfd.lma";
file = ".\\Bazar\\Graphics\\Materials\\map.lma";
file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";
FixedPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipelineNoFog
{
file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma";
}
SWPipeline
{
file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma";
file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma";
}
}
Precaching
{
around_camera = 20000;
around_objects = 10000;
around_types = {"world", "point"};
preload_types = {"map"};
}
TexturePaths
{
path = ".\\Bazar\\TempTextures\\";
path = ".\\Bazar\\Effects\\WaterNormals\\";
path = ".\\Bazar\\TestTextures\\";
}
ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
ModelPaths
{
path = ".\\Bazar\\World\\Shapes\\";
path = ".\\Bazar\\Terrain\\Structures\\High\\";
}
Camera
{
current = "Medium";
Low
{
near_clip = 4;
far_clip = 60000;
structures = {30, 2000};
trees = {60000, 3000};
dynamic = {300, 20000};
objects = {3000, 40000};
mirage = {3000, 10000};
surface = {10000, 50000};
lights = {50, 10000};
lod = 0.7;
}
Medium
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {40, 5000};
trees = {100000, 6000};
dynamic = {300, 20000};
objects = {3000, 50000};
mirage = {3000, 15000};
surface = {14000, 80000};
lights = {100, 30000};
lod = 1;
}
High
{
near_clip = 0.2;
middle_clip = 4;
far_clip = 80000;
structures = {200, 10000};