here graphicsd.cfg   
start_position = {5, 1.2, 370}; 
start_position = {-61, 1.2, -70};			 
start_position = {-124, 2.2, 417};			 
start_position = {0, 1.2, 0}; 
start_position = {-59, 2.2, -51};			 
start_position = {-164, 2.1, 460}; 
start_position = {-180, 10, 620}; 
start_position = {-54.62, 1.28, -12.29}; 
start_position = {-36, 3.4, 21}; 
start_position = {-25, 1.2, 60}; 
PlugIns 
{ 
    Renderer = "DXRendererD.dll"; 
    Plugin1 = "MitkaGraphicsD.dll"; 
    Plugin2 = "ZweiBlauD.dll"; 
    Plugin3 = "AVIMakerD.dll"; 
    Plugin4 = "WeatherD.dll"; 
    Plugin5 = "RenderEffectsD.dll"; 
    GrEffects = "EffectsD.dll"; 
} 
sturtup_texture = ".\\FUI\\Common\\StartImage.bmp"; 
DisplayMode 
{ 
    resolution = {1024, 768}; 
    bpp = 32; 
    fullscreen = 0; 
	aspect = 1.3333; 
    Interface 
    { 
        resolution = {1024, 768}; 
        bpp = 32; 
        fullscreen = 0; 
    } 
    Simulation 
    { 
        resolution = {1024, 768}; 
        bpp = 32; 
        fullscreen = 0; 
		aspect = 1.3333; 
    } 
}   
SurfaceMaterials 
{ 
	file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; 
	file = ".\\Bazar\\Graphics\\Materials\\map.lma"; 
	file = ".\\Bazar\\Graphics\\Materials\\infrared.lma";   
	FixedPipeline 
	{ 
		file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; 
		file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; 
	} 
	SWPipelineNoFog 
	{ 
		file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; 
		file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; 
	} 
	SWPipeline 
	{ 
		file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma"; 
		file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma"; 
	} 
	SWPipeline 
	{ 
		file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma"; 
		file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; 
	} 
}   
Precaching 
{ 
    around_camera = 20000; 
    around_objects = 10000; 
    around_types = {"world", "point"}; 
    preload_types = {"map"}; 
}   
TexturePaths 
{ 
    path = ".\\Bazar\\TempTextures\\"; 
    path = ".\\Bazar\\Effects\\WaterNormals\\"; 
    path = ".\\Bazar\\TestTextures\\"; 
} 
ModelDescriptions = ".\\Bazar\\ModelLOD.txt"; 
ModelPaths 
{ 
    path = ".\\Bazar\\World\\Shapes\\"; 
    path = ".\\Bazar\\Terrain\\Structures\\High\\"; 
} 
Camera 
{ 
    current = "Medium"; 
    Low 
    { 
        near_clip = 4; 
        far_clip = 60000; 
        structures = {30, 2000}; 
        trees = {60000, 3000}; 
        dynamic = {300, 20000}; 
        objects = {3000, 40000}; 
		mirage = {3000, 10000}; 
        surface = {10000, 50000}; 
        lights = {50, 10000}; 
        lod = 0.7; 
    } 
    Medium 
    { 
        near_clip = 0.2; 
        middle_clip = 4; 
        far_clip = 80000; 
        structures = {40, 5000}; 
        trees = {100000, 6000}; 
        dynamic = {300, 20000}; 
        objects = {3000, 50000}; 
		mirage = {3000, 15000}; 
        surface = {14000, 80000}; 
        lights = {100, 30000}; 
        lod = 1; 
    } 
    High 
    { 
        near_clip = 0.2; 
        middle_clip = 4; 
        far_clip = 80000; 
        structures = {200, 10000};