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Busch_STS

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  1. here graphicsd.cfg start_position = {5, 1.2, 370}; start_position = {-61, 1.2, -70}; start_position = {-124, 2.2, 417}; start_position = {0, 1.2, 0}; start_position = {-59, 2.2, -51}; start_position = {-164, 2.1, 460}; start_position = {-180, 10, 620}; start_position = {-54.62, 1.28, -12.29}; start_position = {-36, 3.4, 21}; start_position = {-25, 1.2, 60}; PlugIns { Renderer = "DXRendererD.dll"; Plugin1 = "MitkaGraphicsD.dll"; Plugin2 = "ZweiBlauD.dll"; Plugin3 = "AVIMakerD.dll"; Plugin4 = "WeatherD.dll"; Plugin5 = "RenderEffectsD.dll"; GrEffects = "EffectsD.dll"; } sturtup_texture = ".\\FUI\\Common\\StartImage.bmp"; DisplayMode { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.3333; Interface { resolution = {1024, 768}; bpp = 32; fullscreen = 0; } Simulation { resolution = {1024, 768}; bpp = 32; fullscreen = 0; aspect = 1.3333; } } SurfaceMaterials { file = ".\\Bazar\\Graphics\\Materials\\mfd.lma"; file = ".\\Bazar\\Graphics\\Materials\\map.lma"; file = ".\\Bazar\\Graphics\\Materials\\infrared.lma"; FixedPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipelineNoFog { file = ".\\Bazar\\Graphics\\Materials\\landGf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landGf3.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf3.lma"; } SWPipeline { file = ".\\Bazar\\Graphics\\Materials\\landE3Gf2.lma"; file = ".\\Bazar\\Graphics\\Materials\\mirrorGf2.lma"; } } Precaching { around_camera = 20000; around_objects = 10000; around_types = {"world", "point"}; preload_types = {"map"}; } TexturePaths { path = ".\\Bazar\\TempTextures\\"; path = ".\\Bazar\\Effects\\WaterNormals\\"; path = ".\\Bazar\\TestTextures\\"; } ModelDescriptions = ".\\Bazar\\ModelLOD.txt"; ModelPaths { path = ".\\Bazar\\World\\Shapes\\"; path = ".\\Bazar\\Terrain\\Structures\\High\\"; } Camera { current = "Medium"; Low { near_clip = 4; far_clip = 60000; structures = {30, 2000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 5000}; trees = {100000, 6000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000};
  2. Here is screenshot....i am wonder why word "lockon" on the right top corner". Any idea where did come from?. There is any fix problem. Thanks http://img21.exs.cx/img21/6039/8e-ScreenShot_007.jpg
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