

Mobius010
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Everything posted by Mobius010
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Hmm I only play multiplayer so that is kinda difficult. But good to know that issue, thanks! Verstuurd vanaf mijn SM-A525F met Tapatalk
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No hard feelings sir! A) even when I don't overflow George with commands he still doesn't fire. I do admit that I give him "alot" of orders but even when I give him some time to fire the hellfire he still doesn't fire it. B) I was stable when I tried to fire the missiles yet he still didn't fire it. C) Even when I don't WAS the hellfires he still doesn't fire it D) I think that is the problem/bug. For some reason if you overload him he just messes up the Hellfires. Even when I give him some time to fire he still doesn't shoot, because I overload him with orders before. Like I said, this happens sometimes. I have flown even worse and he still fires a hellfire. E) read D Verstuurd vanaf mijn SM-A525F met Tapatalk
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Hello, I have had this problem for so many times now that it is getting pretty annoying. The problem is that George wont fire any hellfires at all for some reason. It happends sporadically and I have no idea what I am doing wrong or why it is happening. Situation: - I spawn in the Apache - Rearm with hellfires - Fly towards the AO - Select Hellfire, a target and wait untill I am around 7/8 km from the target - I tell george to fire but nothing is happening This is a short video of what happend: https://easyupload.io/gfagxt This is the trackfile: https://easyupload.io/g86y10
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Sure, add me on Discord: Mobius01#5074
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Its not how I want it to work. I want 1 list that appears with all the objectives active and 1 list that appears with all the objectives destroyed. So for example: Objective Completed: Objective 1 active Objective 2 active Objective 4 active And so on Objective Destroyed: Objective 3 destroyed Objective 5 destroyed And so on But I cant get it to work. I can only make a message appear for 1 objective that is active or destroyed Edit: I got it to work! I removed the FLAG OFF. That makes it continue to look for active units and makes the messages apear when they are active
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Its not how I want it to work. I want 1 list that appears with all the objectives active and 1 list that appears with all the objectives destroyed. So for example: Objective Completed: Objective 1 active Objective 2 active Objective 4 active And so on Objective Destroyed: Objective 3 destroyed Objective 5 destroyed And so on But I cant get it to work. I can only make a message appear for 1 objective that is active or destroyed
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I made a mission just to test out the triggers and flag. Mission is as following: Test 1 Group: 1x BTR-80 Test 2 Group: 1x BTR-80 Test 3 Group: 6x M1A2 Abrams (To destroy Test 1 Group) Test 4 Group: 6x M1A2 Abrams (To destroy Test 2 Group) I used the triggers how you wrote it and still the only message that pops up is for Test 1 Group. When Test 1 Group is alive the Active message appears, when Test 1 Group is dead the Destroyed message appears. But for Test 2 Group nothing appears at all, not even when its alive. I tried it with UNIT DEAD, with GROUP DEAD, with FLAG IS TRUE and with TIME SINCE FLAG. Any idea why this isnt working for me? Edit: The RADIO ITEM ADD has flag 200. So I added a second trigger Radio Item with RADIO ITEM ADD flag 201 and used it for Test 2 Group. It does show up now. So for some reason if I have 2 or more groups thats linked to RADIO ITEM ADD flag 200 only the first group is linked. The other group(s) aren't linked Edit 2: Added a fifthTest group that doesn't get destroyed. A message does appear that Test 5 Group is still active when Test Group 1 and 2 are destroyed. So for some reason the RADIO ITEM can only make 1 message appear instead of a message with ALL units that are active/alive
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There are 2 "Once" Triggers named Objective Batumi, the second one is just named wrong. It does have the targets at Sukhumi
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I have a problem. I did what you wrote and the first objective is good But the second and so on won't show up. I called first one "flag 200" and the second one "flag 201", third objective "flag 203" and so on. What could be the problem?
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You are amazing sir! Thank you very much for the detailed explanation and with the perfect example! You are making triggers and flags look easy. I will try it out tomorrow!
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Okay, I do have a question. Is there a way with triggers and flags to create a single list with what is destroyed and a single list with what is still active? I have more then 10 objectives so I am running out of F keys
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This is perfect! I got it to work! It even spawns a message when the objective is destroyed. Thank you so much
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Hmm okay but how does it know when an objective is destroyed? Im kinda following what you say but I still have no clue how to set it up. Can you give me an example? This is my first time doing a complex mission with triggers and scripts so with that, I'm pretty much a noob lol
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Hello everyone, I am creating a mission and I would like to create a F10 comms where pilots can see which objective is completed and which objective is not completed. Any ideas how to create something like that with triggers and/or scripts?
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Just had the same issue again.. was flying with a steady 80 fps, looked on the F10 map and the FPS dropped to around 20....
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Thank you for your reply. I haven't OC my CPU because I don't really know how to do that. I will look into it. My DCS settings are attached in this post. My Nvidida Control Panel settings are as followed: Image Sharpening: off Anisotropic filtering: 8x FXAA: off AA Gamma Correction: Use global setting (on) AA mode: Application Controlled AA setting: " " AA Transparency: off CUDA - GPUs : All Low Latency Mode: Off Max Frame Rate: Use global setting (off) Monitor Technology: Fixed Refresh MFAA: Off OpenGL Rendering GPU: Geforce RTX 2080 Super Power Management Mode: Prefer maximum performance Shader Cache: Use global settings (on) Texture Filtering - Anisotropic sample optimization : off Texture Filtering - Negative LOD bias: Clamp Texture Filtering - Quality: High performance Texture Filtering - Trilinear optimization: on Threaded optimization: on Triple buffering: on VSync: off VR pre-rendered frames: 3 My Oculus Tray Tool settings are: SS: 1.6 Default ASW mode: off Adaptive GPU scaling: on Oculus Homeless: Enabled Mirror Oculus Home: Disabled
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VSYNC is off
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Sorry for not giving you guys more info. I have updated my signature with my current setup. My drivers and firmware are up to date of both Rift S and my GPU. And no, I am only having these kind of issues with DCS
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Hello all, I have a problem with my Rift S. My FPS is a stable 40 or sometimes 80 when I am up in the air but mostly 40. When I take off the Rift S from my head and put it back on after a few minutes or even a minute the FPS has dropped to 10 and is just unplayable. I also get a big FPS drop (drop to 30 or even 20) when I look at the F10 or other camera's (this doesn't happen all the time). I can even get a steady FPS drop to 20 or 30 when I am in a dogfight and move my head. I can't play for a few hours straight without a big FPS drop. Does anyone else have those kind of problem? Or know a fix. Kind regards,