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Padarom

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  1. Hey there, I'm currently planing my A-10C simpit and while I'm waiting for parts to arrive I've played with the idea of building the A-10C II's HMCS in real life. I found a relatively cheap open source AR/MR headset called Project North Star (https://developer.leapmotion.com/northstar). I'm totally new to modding DCS though, so I don't exactly know how everything works yet. Similar to the (popular?) HUD export that I found on the forum I exported the HMCS onto a second monitor which worked fine. No matter where I was looking in the sim, the HMCS interface would stay in a fixed position on the second monitor. With the headset that's going to be displayed on its monitor and therefore projected onto the glass. The AR headset contains a 6DOF sensor, so my head position and rotation is perfectly tracked, similar to TrackIR. I'd then like to use the sensor input of that for my ingame pilot's head position. Basically I'd like to map my actual head position 1:1 to my ingame head position. That way the HMCS is always displaying the correct image in relation to where I'm looking at. The issue I'm seeing though is that when my pilot's head turns, the main viewport obviously also changes. The main camera and the HMCS position are tied to each other. That's fine when playing on a screen or in VR, but the plan for my simpit is to have a 270° semicircular projector screen that should remain stationary. So I'd love to always have the camera point forward and render the world from the same angle and somehow still have the way the HMCS is pointed controlled by my AR headset. I tried to look at the HMCS lua Code to find where it references the main camera view but couldn't find anything. Does anyone have any tips?
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