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Dennish

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About Dennish

  • Birthday 02/14/1983

Personal Information

  • Flight Simulators
    DCS! and msfs2020
  • Location
    Denmark
  • Interests
    Rc planes and engines
  1. Well, dont wanna ruin your weekend. It happend again today. Most often when i spawn in f16. Yesterday, i played all evening in f18, and earlier today. When i switched to viper, sound dissapeared. I remember i moved my m2 disk from old to new pc. Maybe thats the issue. Anyway, im running the repair service.
  2. Okay guys, i think i solved the problem. Aparrently i plugged the hmd´s usb, in 2.0 port. Plugged it in 3.0, and so far no issues.
  3. The sound dissapeared when i switched to the spitfire. If you look at the log, you can see there is an error at sound: bufferEvent has timed out. Maybe thats the problem. 2021-10-21 19:27:30.664 INFO EDCORE: Loaded D:/DCS World/Mods/aircraft/SpitfireLFMkIX/bin/SpitfireLFMkIX.dll 2021-10-21 19:27:32.628 INFO APP: MissionSpawn:spawnLocalPlayer 1749,SpitfireLFMkIX 2021-10-21 19:27:32.751 INFO VISUALIZER: cockpit ILV loaded 2021-10-21 19:27:33.343 INFO COCKPITBASE: lua state still active MACROS, 12 (status undefined) 2021-10-21 19:27:33.343 INFO COCKPITBASE: lua state still active VHF_RADIO, 15 2021-10-21 19:27:33.343 INFO COCKPITBASE: lua state still active INTERCOM, 16 (status undefined) 2021-10-21 19:27:33.345 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua 2021-10-21 19:27:33.418 ERROR_ONCE DX11BACKEND: texture 'spitfireix_cpt_glass_diff_roughme' not found. Asked from '' 2021-10-21 19:27:33.775 ERROR_ONCE DX11BACKEND: texture 'spitfireix_ref_chrom' not found. Asked from '' 2021-10-21 19:27:58.607 INFO NET: Current ping: 14.9ms 2021-10-21 19:28:27.095 ERROR SOUND: bufferEvent has timed out. 2021-10-21 19:28:28.608 WARNING LOG: 35 duplicate message(s) skipped. 2021-10-21 19:28:28.608 INFO NET: Current ping: 15.1ms 2021-10-21 19:28:28.680 ERROR SOUND: bufferEvent has timed out. 2021-10-21 19:28:39.274 WARNING LOG: 241 duplicate message(s) skipped. 2021-10-21 19:28:39.274 INFO INPUT: Key combo skipped. Layer[Unit UH-1H] key = [4146] device = [Oculus Touch] modifiers[] switches[] action[down = 3004, up = 3004down value = 41.375000up value = 41.250000]. Combo already mapped to action [down = 216, ] 2021-10-21 19:28:39.338 ERROR SOUND: bufferEvent has timed out. 2021-10-21 19:28:58.630 WARNING LOG: 438 duplicate message(s) skipped. 2021-10-21 19:28:58.630 INFO NET: Current ping: 15.0ms 2021-10-21 19:28:58.631 ERROR SOUND: bufferEvent has timed out. 2021-10-21 19:29:28.636 WARNING LOG: 680 duplicate message(s) skipped.
  4. I cant figure out, if the issue came with yesterdays OB update, or its caused by nvidia driver. I´ve tried a script which sould stop the drivers from power saving hdmi audio, but no luck. I have tried messing around with all kids of settings Different servers/modules It only seems to happen in dcs. Let me know if you need anything else. dcs.log
  5. f i want to generate random missions in a multiplayer mission, how do i do that? First of all, i want the missions to start totally random. Its something like intercepting a bomber, destroy a tv tower, destroy a warehouse and so on. It has to be like 5 different types. There is a time limit on the missions. If i have to build the missions in ME with triggers, its gonna take a lot of space and time. I dont know if its possible to use MOOSE for this, i only have very little scripting knowledge. Any thoughts? Thanks in advance.
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