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JoshuaNorton

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Everything posted by JoshuaNorton

  1. Are there any screenshot or videos of that? I'm very intrigued by this because I always was hoping to recreate a tactics game with DCS. The sim has everything you could need: combat units and terrain. Well, only you lacked the ability to control most of those combat units. Sweet, thanks. Is the entire game code in those lua-scripts that are in the scripts folder? Could this also be coded for DCS: BS?
  2. Hey, I just read on Wikipedia that you can control a ground unit, the JTAC, in DCS A-10. When searched Youtube for a vid of how that looks like ingame I found a clip where someone ejects from the A-10 on the ramp, walks over to a UAZ, gets in and drives around in it! Holy shit, that's cool. Does that mean that the sim can be modded to allow controlling other ground units as well? I'd love to command a tank squad like in a strategy game! Yeah, I don't have the game yet. Since I don't have a credit card, I have to buy ED games from direct2drive and that means another year of waiting for me. ;_;
  3. Will the Editor have some improvements as well and if so, what are you planning? IMHO a lot of potential goes to waste due to the very limited mission editor. DCS features several very detailed vehicle models and all come with some combat AI. If a user could script himself a GUI to spawn and give move orders to vehicles, the sim would become a homebrew RTS game. An even more interesting mission would be a town conquest mission where vehicles spawn at front line towns and start moving to capture the opposing town once sufficient units have spawned. The players job would be either providing CAS to the attacking troops or cutting off supplies to prevent a build up of forces in the enemy town. That would a gamey dynamic campaign and could be played without ever leaving the simulation mode and albeit not realistic it'd still a lot of fun (yes, I'm thinking of ARMA's warfare multiplayer mode here and since it's fun there, it's going to to be a lot of fun in DCS, too). All that is not possible yet due to the very limited mission editor in the sim. :( And it wouldn't really require much. Only requirements I can think of are script commands to create new vehicles, delete destroyed ones, move orders and a counter.
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