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Sandman24

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  1. Sandman24's post in Uncontrolled AI aircraft won't engage was marked as the answer   
    Thanks for the suggestion! I think I fixed it and you certainly put me on the right track. So here's what happened:
    On waypoint #1, the first airborne waypoint after the start, there used to be a 'CAP -a -ref' action which the mission editor put there by default. This, apparently, got ignored in case the airplane starts as 'uncontrolled'. I then replaced this action by a 'Search then engage group', pointing to the B17 group, as you suggested. This worked, except I wanted the task to be a proper CAP, not a designated attack on a specific target. Next I replaced the 'Search then engage group' again by a 'CAP' action. So same as it was, except without the '-a -ref'. And now it worked! It properly engages the B17 even though I didn't tell it to specifically attack that target. What I think is that the '-a -ref' addition means that it's a repitition of the original CAP task it got at mission start, except this got ignored. By telling it to 'CAP' without this addition, it counts as a new command.
    So in summary, for anyone running into this problem in future: if you want a CAP group to have a delayed start using 'uncontrolled', make sure to remove the 'CAP -a -ref' at the first waypoint and replace it by 'CAP'.
    Thanks again for looking into it!
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