As I understand it, and maybe I'm wrong, if there was still "direct linkage" modeled between joystick and virtual stick deflection, then with cutting force limit at some point the red indicator should reach that limit and stop moving before players joystick reach max deflection. This is what I understand by "cutting". Is that right?
It's difficult to do for pitch because in order to get apparent or easy to interpret video. I need to keep the speed at the constant value where limit isn't too close to the neutral position (so that we can see the indicator) and at the same time I have to pull slowly the stick to extreme position without over-stressing the airframe or getting into stall. So if you don't mind I'll try to demonstrate my point on roll.
https://www.youtube.com/watch?v=79RoTkxvTwg&feature=youtu.be
If my understanding what CUTTING means here is correct, I would expect that red indicator movement stops at limit before I reach full deflection of my joystick. It is not happening in my opinion.
All I'm questioning is the way how joystick movement transfers to virtual stick movement at high speeds. At least I believe it's always been in DCS that way, that as long as you were using linear input 50% deflection of player joystick resulted in 50% deflection of virtual sick in game (without limits). This seems to no longer be true above speeds where cutting force limit kicks in. Now player have to move joystick all the way to reach that limit, which leads to stick yanking at high speeds. For me this is not natural, at least that's my RL experience, that with increasing speed you dont need more stick deflection to get the same effect you just need more force to move the stick to that deflection but the effect is more or less same.