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Everything posted by Slice313
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Yeah that is what I meant, sorry for the confusion, I am not very versed in all these names/systems... I hope the Mi-24 sees further development, it is clearly one of the best DCS modules, it is just so much fun! PLUS one to see the SPO-10 improved or the SPO-15LM added!
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This means we are getting the improved code for RWR systems right? Since it is the same device. Ty
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After further investigation I found that the real reason for the shuttering is actually Petrovich searching for targets. The search function must be pegging one core excessively with so many units. The only solution would be ED optimizing Petro.
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Mission 10, "Living Oil Pipeline" Is anyone also getting a weird cyclic shuttering when approaching the WP (near the enemies) it appears to happen only when looking at that direction, 1st time I encounter any shuttering. Could this be fixed? I believe it is the mission. I am not sure if it is the 300 trucks.
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How about we estimate the release in lunar cycles?
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How far are we from release?
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Definitely, I had my doubts but with the Zero official announcement I am a PTO believer. Where is the PTO assets pack? Here is my cash.
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The Zero announcement should have been announced with a really big ass trailer. I think the reason they didn't is because they don't have much to show. Sadly. But Nevertheless, we are getting a zero! It is beyond amazing.
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They hired George Martin to write it. No surprises here.
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I’m very excited about the A6M5 Zero coming to DCS, it hits close to home! Huge thanks, ED! The PTO 1944 Assets Pack looks incredible, especially with the Shokaku aircraft carrier. Are you implementing full carrier operations for the Zero on the Shokaku? Any details you can share? Also, will owning the PTO Assets Pack be required to access carrier ops? Thanks again!
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Request for Improved DCS API for Tacview Performance
Slice313 replied to Slice313's topic in DCS Core Wish List
I feel you, man. Same here. I only enable Tacview when I really need to analyze a mission I consistently fail. My source is the Tacview wiki: https://tacview.fandom.com/wiki/FPS_Loss_While_Recording_Your_Flight_in_DCS_World I spoke with the developer on Discord a while back, hoping for some updates, but no luck. Everything suggests Tacview 2 will face the same performance issues. -
I’ve been checking the Tacview wiki and found that the root cause of performance issues in DCS seems to be how active objects are enumerated and passed via Lua. Tacview exporter is now fully multithreaded C++, using less than 1% CPU on the main thread, with all the heavy stuff (telemetry fusion, data cleanup, compression, network telemetry) handled in the background. The real bottleneck? The LoGetWorldObjects() function (it’s the only option available), can’t be split across frames, and gets super inefficient with lots of objects. The way to fix it would be a new API from DCS that’s more selective, progressive, and efficient for enumerating objects. This could minimize load and spread it over multiple frames, boosting performance for everyone using Tacview (and potentially other exporters) Any chance you could look into implementing something like this? It’d be a huge win for the community! Thanks!
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It is a very attractive module, more than the F-16 or the F-35, if you ask me. I can't think of a module as fun to learn as the Hind.
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IOS support?
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The root of the problem is the paper (and not the equipment like was mentioned earlier) The mechanical aspect of the moving map system is fine as it is. The paper maps, though, could use a system that makes the markings more visible. If I were to draw on this map, I’d do it so everything remains visible (not with so much clipping). If I need a smaller font, I’ll use a smaller font; if I need to declutter and omit some info, that’s fine too. There must be a way to improve how routes are drawn. Maybe letting us to draw the maps manually, that could be a solution, giving us the ability to edit the font size, color and thickness of the lines for example.
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Suggesting I switch to the F10 map or, lol, play War Thunder or whatever is a total troll move. Your real life mapmaker experience is cool, but it doesn’t change anything. If you are not into adding anything of interest to the conversation I would recommend you to go read your maps. This is a bug (or design issue) report, not your trolling retreat area.
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An easy fix could be using tiny fonts and a button bind for a semi fullscreen view the map to quickly check information. It would be a compromise, but easier than proper scaling and decluttering techniques. But seeing that they didn't bother yet to fix the screen export map bug (for years now), I wouldn't expect too much effort on this.
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you’re kinda missing the point here. The Mi-24P’s doppler map is a mess because the font for course, distance, and ETE is way too big and doesn’t scale. It’s not about wanting tiny text I’d need a magnifying glass. The campaign route’s totally normal (in fact it's big long route), and the map’s failing at giving clear info, which is a big deal for navigation. Saying you’ve never had an issue doesn’t change the fact that this is a clear, repeatable problem. So I don't understand your answer dismissing the problem. It is a bad design that causes issues. I would say that clipping marks are a bug indeed. The intention of the post is to request a revision of the design so that the font scales better for all types of routes.
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Module: Mi‑24P Hind Build: DCS latest as of Aug 2025 Resolution: 2D (1440p/2160p) Severity: Usability/UX issue Reproducibility: 100% The Mi‑24P doppler based moving map displays measurements for course, distance, ETE with a very large, fixed-size font. -On routes with multiple legs labels overlap and become unreadable. -The issue is most pronounced in the Large Map view of the Mi‑24P map. Changing the map scale does not affect label size. -Zooming does not improve legibility, as the font size remains the same. -Currently it is hard or near impossible to to use on anything but the simplest routes. A scaling/declutter option would make a huge difference. I attach an example image (Outpost Campaign) Pls fix this bug, the Hind deserves it.
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Front panel "Pedal Dampener" switch is still missing. ty
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I think nowadays with the help of AI models you can pull off most translations, keeping whatever military tone and style you want. I just completed mission 5 today, what a great mission! :0 I was exhausted after the 2nd landing. So fun!
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I am currently on mission 5, and so far, it’s been a fantastic campaign! I definitely hope to see more content like this set in Afghanistan in the future. I have come across a few occasions where the mission triggers didn’t work, but these occasions are rare. However, one area that could be easily improved is the mission briefings. They are full of typos, missing spaces, and weird English, which sometimes makes them hard to understand. I think proofreading the briefings would greatly improve the overall quality and presentation of the campaign. It’s a shame because I’m sure the Russian version of the campaign is great. Thank you.
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That makes sense, perfectly understandable. I will wait for more of the good stuff then