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Typhonus

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  1. I've found a rather weak work-around for this. If you start in the pilot's seat, you can active pause the game WITHOUT activating the autopilot and then jump into the backseat. Leave the control panel open where you can see the trim. As you work, watch it slide up or down slowly. When it hits the middle of the bar, jump into the front seats, where you can use trim hats while still paused to move it back to where it began. You can't do this in the back seat, as the RIO has no mappable control to manage trim. Wash and repeat. A more simple cure is just turn off Jester and Iceman entirely, and don't use autopilot when active pausing.
  2. With further experimentation, more data is available. This is associated with autopilot, or autopilot-like elements. If you simply sit in the pilot's seat, active pause the game, and do not have the autopilot turned on, this behavior never happens. But, if you first turn on the autopilot and have it running BEFORE you active pause, it does happen. Likewise, if you go into the backseat, so that Iceman is flying the plane, it likewise happens. The trim can go in either direction, for reasons I'm unaware of. When the nose is trimmed down, it's a mess but more manageable. But when it's trimmed up, it's a disaster. Hope that extra data helps. It's why it happens so often while trying to use RIO functions - Iceman is flying, and apparently using the autopilot code in some manner, or something similar.
  3. This bug has been reported for two years or so and remains unfixed, and renders the active pause feature for learning skills completely useless. When you put the aircraft in Active Pause for an extended period of time, the trim slowly creeps down the axis until the plane is wildly out of trim. This can easily be duplicated by simply jumping into single player, turning on the Ctrl-Enter controls that let you see your stick positions, placing the plane in active pause, and then accelerating time. You can watch the small trim diamond slide slowly down the axis until it's pegged at the bottom. Likewise, and external view shows the tailerons pitched max down. The moment you leave active pause, the aircraft wildly pitches, goes into a stall, and basically almost always crashes. Your trim button won't work in active pause, as even holding it down doesn't seem to move the indicators at that point. Nor is there a trim reset. The AI can't manage to get it together either. This happens again and again, and can be easily seen by anybody. This renders active pause while sitting in the RIO cockpit, trying to learn the LANTIRN pod for example, basically impossible. Given that it's been happening for years, is easily repeatable, and can be visibly watched happen, I'm shocked it hasn't been dealt with at this point. Can anyone help? It doesn't seem like the kind of thing that would be hard to fix.
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