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svartsau

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Posts posted by svartsau

  1. On 4/23/2022 at 2:38 PM, Obic said:

    I have a 5800x & 3090 FTW3 Ultra, 64GB ram @ 3600 Cl18
    Reverb G2, Open XR, 100% Resolution (Will include NIS ON/OFF) & MR OFF

    I'm receiving my 5800x3D early next week, I'll try to report back. (Without the MR off course)
    I usually play DDCS, that can gets pretty busy during major offensive. 
    The CPU is by far the biggest bottleneck by every metric in MP. That one poor core can only do so much..
    I'll put my CPU back to Stock too for the testing since I'm running all core Manual OC 4650mhz @ 1.30v (Rendering)

    All of that being said, I'm no tutube video streamer or any of that <profanity> so it's going to be a pretty basic review.


     

    I have almost the exact same specs. Will be very interested to see how it goes. You don't really need very advanced testing. Just need to compare a reproducible CPU bound scenario with 5800x before switching the CPU and then do the same scenario with 5800x3D after to see if it has a good improvement on CPU frametime and FPS.

  2. I get CPU bound a lot of times with my 5800x in VR. Usual CPU frametime is from around 10ms in single player with little going on and up to 25ms on busy servers with a lot of things going on, and up to 30ms+ if something cpu-intensive is happening close by me. My GPU frametime is usually much more stable than the CPU, and around 17-19ms. The CPU frametime kills FPS in multiplayer. People can go on and on about stuff doesn't matter for 4K, and VR is even higher, but I have tested it with fpsVR in DCS, and it it is pretty clear that heavy missions kills frames in VR because of CPU.

    If the 5800x3D cache have good effect on DCS it will be an instant buy here. I own a 5800x already and it will just be to just swap it out and the system might be able to live until DDR5 gets cheaper (Zen5 maybe). I'm just waiting for some of the others here that said they have already bought it, and hope that they report back soon with their findings.

    • Like 4
  3. I have instead tried to place the MFDs so that they match up pretty well where I see them in VR. Also added a little bump on the middle button of each row, and it's pretty easy to find the correct button.

    Start by reaching out to correct side of MFD I want to click a button. I manage to find the correct side by looking in VR without seeing my hands. Then I find the bumper on the middle button by touch for the row I'm about to click, and navigate the buttonclick from there (Direct click, or one or two buttons from the bumper). Usually that makes me click the correct button on the first try, and it's pretty fast as long as the MFD position maps up pretty well.

    • Like 2
  4. On 8/2/2021 at 8:02 PM, wasyl00 said:

    I maybe do not understand. I wish to be able to adjust different strength of effects on second channel, or switch some of them off. How do I do that? 

     

    I have looked for that as well, but I didn't find any solution to it in the simshaker software. My plan would be to use multiple two-channel power amps and then use the gain-setting on them to adjust for different volumes for each 2-channel zone. It could be possible if you can adjust volume (or balance) on all the channels in windows, that you could use windows to do what you want.

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