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Jimi08

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Everything posted by Jimi08

  1. Greetings everyone. Just got my "Monster" Rhino up and running and wanted to send a huge shout out to both Winger for his excellent, high quality product and as well as his outstanding customer support! He was super responsive, and went above and beyond in answering questions and assisting with anything needed while I got my gear up and running. He waisted no time getting my order packaged and shipped (shipped on same day as ordered). For those that are on the fence in regards the quality and performance of the FFB Rhino, or its beefed-up relative, the Monster Rhino with the bigger motors, let me say that I've had a great experience so far, and highly recommend getting one if you can. Thanks again Winger!
  2. Thanks for the info gents!
  3. Copy all. Thanks for the input/feedback everyone!
  4. Is there a way to pre-mark/pre-tab kneeboard pages that way they are already set upon loading into a mission?
  5. This might have been brought up before, but is there a way to use the Mission Editor to set waypoints for SEQ2 & 3 that way users load into a mission with them already preset, much like what can already be with SEQ1. If not, this would be a nice feature to have. Thanks.
  6. cfrag, Messed around a little more.... A few things: 1. The verbose change fixed the messages. Thanks. I see you have two different versions of 1.06 Standalone. The download link has the version still have verbose enabled, while the other version where you have the lua displayed has it disabled... 2. As for the error, yes, I'm running other scripts concurrently, but even if I disable all but yours, I still getting the error. Conversely, if I run all others and only disable your script, the error goes away... Not running any persistence helpers...yet... Any ideas? Thanks again.
  7. Copy all and thanks for the quick response. I'll give your suggestions ago. Thanks again!
  8. Cfrag, Great script! I too was a fan of Hardcard's work and glad that you decided to pick up the baton! Definitely appreciative of how you are able to fix the floating issue when using the "Takeoff from ground" option! I did run into a few snags though, so I have a few questions/issues.... 1. After running your script and using the "-sg" option to exclude aircraft, I get a repeating "skipping group" message (e.g., << '-sg' skipping group XXXXX -sg >>) that constantly flashes once every second and doesn't go away. This message pops up right after the initial "Stop-Gap-ing" message stating which units StopGap has been applied to. I can't get these skipping group messages to go away unless I edit them out in your script. example: if group.name:sub(-#stopGap.ignoreMe) == stopGap.ignoreMe then --[[ stopGap.verbose then -trigger.action.outText("<< '-sg' skipping group " .. group.name .. ">>", 30) end ]]-- return nil end if (not stopGap.isMP) and group.name:sub(-#stopGap.spIgnore) == stopGap.spIgnore then --[[ stopGap.verbose then trigger.action.outText("<<'-sp' !SP! skipping group " .. group.name .. ">>", 30) end ]]-- return nil end Any idea on what I'm doing wrong and/or how to fix? 2. Also every time I stop the mission I've created, instead of DCS going to the mission debrief page, it give me a message stating "Cannot Open Debriefing File", skips the mission debrief page, and it brings me straight to the Mission Editor GUI. I've attached a screenshot of the message. 3. Lastly, a request. Is there a way to change the configuration in which the aircraft are being spawned into the sim? For example, all of the static hornets are spawned in with wings folded. Is there a way to have them spawn in with wings extended? That's it! Thanks again for this great script and thanks in advance for any help/insight that you might be able to provide to fix these issues. null
  9. Hey Hardcard, Hope all is well mate. Revisiting your SWAPR script again as the new Multi Threading version of DCS has opened up some new potential for your code. Is there any chance that you can update your script to be compatible with the newest release of MOOSE? Thanks as always.
  10. Copy all. Thanks anyways. Much appreciated.
  11. Hey Hardcore, Quick question for ya. Is there a way to change the initial configuration that certain jets have when they spawn in? For example, I've noticed that when I have my Hornets set to "Takeoff from ramp", the SWAPR Hornets that are spawned in show wings folded vs. when I have those same Hornets set to "Takeoff from Ground", those jets will spawn in with their wings extended. Is there any way to manually change this? I would like to have them all showing with their wings extended. As always, thanks.
  12. Figured as much, but I figured I'd ask anyways. Thanks.
  13. Hey Hardcard, First, great job with this product! Really brings the airfield alive! I do have a quick question for you, have you noticed or had any reports of glitches with using SWAPR with objects spawned using the "Takeoff From Ground" option, where the objects are spawned in a (as they should), but are hovering about a foot or so above the ground? Just wanted to know if it is already a known issue (... and if it's being worked on...) before I go through the work of stripping my mission of addons and uploading it here... Once again... thanks again for this awesome script! -Jimi
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