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S77th-X-Man

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Everything posted by S77th-X-Man

  1. Exor on review, I'm not impressed with that workaround - It just creates just as much more work - there's not much benefit. The S77th Server always has enough aircraft to go around: which means 8 F-15, 8 Su-33s/27s and 8 MiG-29s. That's 48 times I have to merge. Secondly, each flight is names merge_x (where x = merge #). As I only want 8 aircraft per type. It gets very confusing when you have 48 aircraft in a mission and 4 of each have the same file name. Editing them is a nightmare. Third, yes waypoints are duplicated, and loadouts copied, but not events (the hardest part of making a 48 plane mission). You have to go back to each aircraft and reassign "takeoff & Land" and "attack & targets" as this doesn't transfer with the merge function. Worst of all - they even give the default altitude and speed settings and not transferring your initial settings in the original mission. The only upside is the 1st plane is given "player" but subsequent fights are automatically assigned CLENT after a merge. Also, if more than 4 planes per team have the same waypoints, this does make setting them all more precise.
  2. Ahh I see what you mean! So make the routes on one map (max of 4 with 1 player) then merge them to the map you want to use. This way you can click merge as many times as you like. When you are done - set them as CLIENT! gotcha! Very interesting.
  3. eXor - LOL I don't think you understand. You cannot set more that 1 aircraft as PLAYER in a mission. Therefore, he would have to still create individual routes for the other aircraft he wants. So if he's going to have to create 3 routes for the rest of the flight - he's not saving any time by merging only 1 of the 4 he needs. like 169th_Cobra said - without the ability to merge the whole mission, what's the use of the thing? Recreating a player's route is about the least time consuming thing in LOMAC misson building. When it comes to mission building utilities I think FB & F4 are the best
  4. Merge only works for "PLAYER". As you see, he said COOP - so he means CLIENT. I think the merge function is useless (it only works is the mission designer wants to fly the same route in every mission). the ability to merging all objects ot the ones the user wants is what is lacking in LOMAC. This also prevents the remote possibility of the dynamic campaign, objects (and previously destroyed) don't carry over to the next mission in campaign. Some how, your AI wingee's wreakage does LOL. All this talk about event branching ia moot when you can't overcome this basic hurtle.
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