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ab_magno

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Everything posted by ab_magno

  1. Problem solved, thanks. I was using the TCS crosshair as a reference for the HUD diamond, when I should have used the center of the track window instead. Then aiming is pretty good. Video here https://imgur.com/a/7KcSuOh
  2. Hey, trying to get better with unguided bombs. Very aware that CCRP is not going to give me optimal results, but still, it should get me somehow close right? Here is my problem: after I designate the target, using TCS assistance, the TCS crosshair keeps drifting for a bit before stabilizing on a fixed ground point - often tens of meters I guess. When I drop the bombs, they fall precisely where the crosshair was, but that ends up being quite far from the initial point that I designated. Is that normal? Am I doing something wrong? Any help is appreciated, thanks.
  3. Hey, not sure if this is intended behavior or not, but it's quite annoying regardless. TL;DR: Jester commands get activated when pressing the shortcut (e.g. L CTRL-1, CTRL-2, ..., or Joystick POV up / down / ...) even without having opened the wheel first by pressing "A". What happens is that the wheel flashes suddenly, and the command executes. Why is this a problem? I recently mapped the commands "Jester Menu Up / Down / ..." to the ministick on my Vkb Gladiator, and I use the center button function to call up the menu. Everything works great when I press the stick first, but sometimes I inadvertently move the ministick without pressing it, and that immediately triggers a random command. I tried using the shortcuts mapped to "Command 1 / 2 / ...", which by default are L CTRL-1 / 2 / ..., and the same behavior occurs. I can execute commands without calling the wheel first. By the way, it's not even consistent: sometimes nothing happens, other times it does. Is this fixable? Am I missing something in the settings? PS. I understand that a popular way to call up Jester functions is to use head movement, but I don't want that. The ministick on the joystick feels perfect, except for the issue above. Thanks for your help!
  4. For those who have tried the latest ChatGPT, it feels like science fiction. Is there any development or even just POC happening at Heatblur to integrate it with Jester AI? Nevermind, I typed too fast.
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  5. Anyone has the old file to attach here (F-14 guide from late 2021), by any chance? Just trying to save some paper and the planet along with it.
  6. @Charly_Owl Thanks for this fantastic work. Is there a place where I can find the previous iteration of the F14 guide (from Nov or Dec 2021)? I'd like to do a diff-compare vs. the latest iteration (Oct 2022) so I can print only the new/updated pages... Thanks!
  7. Thanks @Sokol1_br. I already configured the Gladiator to do exactly what you're saying (transform twist into 1 or 2 virtual axes, or use button as modifier) - but this is not what I've asked here. All the solutions I found so far (including the above) allow me to have either both brakes applied at the same level (e.g. left and right brake at 50%), or one break applied at some level and the other one not (e.g. left brake at 30% and right brake at 0, or vice versa). What I want to do is being able to apply both toe brakes simultaneously but at different levels! For example, have left brake at 50% and right brake at 70%. Is that possible through a combination of T-rudder and either Gladiator or Gunfighter?? If yes, great. If not, I'll have to consider MFG or Virpil rudders (although for many reasons including costs and dimensions I'd prefer vkb). PS. this is not just for flying warbirds and F14 in DCS, but especially Cessna and other planes in MFS2020.
  8. Hi, I'm trying to configure a Gladiator NXT to work with T-Rudders to properly simulate toe brakes, but despite reading several posts on the topic, I still haven't figured out how. This is what I would like to achieve: Twist the NXT stick (in either direction) -> apply brakes evenly to both wheels Twist the NXT stick (in either direction) + depress T-rudder pedal -> apply breaks to either left or right wheel BUT, here is the catch: I want the pedal action to SUM to the twist action, so that I can have both breaks applied at different levels. For example: Twist 30% (no pedals depressed) -> Brakes applied to both wheels at 30% Twist 50% + Right pedal depressed 15% -> Left wheel brake applied at 50% and right wheel brake applied at 50%+15%=65%. Twist 2% (or just above whatever threshold) + Left pedal depressed 100% -> Basically only left wheel break applied fully (and right break at 2%) In other words, I want to be able to apply both brakes simultaneously using the stick twist and make fine-tune corrections on top of that using the pedals. Can this be done, and if so, how? Ps. Extra kudos if the solution can also be applied to a Gunfighter (using Break lever) + T-Rudders.
  9. Thanks @IronMike for the clear answer, hope you guys can tick off all promises soon! @unlikely_spider I bought the F-14 today (my first DCS module)...
  10. Hi everyone, Trying to understand if the module is still in Early Access state or has graduated to final - it's not obvious from the Steam page. From another post (Sept 21 FAQ update) it seems in EA but "slated to leave Early Access as early through 2021 as is possible". Is that still the intention? If not, do we have an ETA for when it will happen? Thanks!
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