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About Zahnatom
- Birthday April 7
Personal Information
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Flight Simulators
DCS, War Thunder
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Location
somewhere where ED will pay razbam
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Interests
seeing ED pay razbam
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Occupation
professional razbam payment connoisseur
Recent Profile Visitors
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nah screw the gbu-28. the lack of gbu-39s is the real crime here. especially when ED is refusing to add them to any other jet with every cell in their bodies you can also just do a lil bit of lua editing and get those gbu-28s
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Military Assets for DCS by Currenthill
Zahnatom replied to currenthill's topic in Static/AI Mods for DCS World
go to do one of the download pages and download "RWR and HARM IDs by CH 1.5.0" -
Military Assets for DCS by Currenthill
Zahnatom replied to currenthill's topic in Static/AI Mods for DCS World
ED changed the schema for ballistic missiles, probably so that *they* can model the ballistic flightpath more accurately (there's like 15000 or so data points now) the problem is that they are not interested in providing any sort of support for modders(no tools, no documentation; tbf they dont really provide this to 3Ps either but I digress) which is funny because the reason they give for this is that players tend to have some mod that causes problems and report it to ED who dont have anything to do with it. ironic, isn't it -
Just in case you need them, there's also these for stacking https://www.adafruit.com/product/2830
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DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
so you gotta play around with the setup of the system. make sure its at the highest skill level and distribute your launchers a better. David's Sling is NOT meant to intercept rockets or the likes. thats what iron dome is for. so it not intercepting Grad is working as intended -
Arrow 2 and 3 missile interceptor mod WIP
Zahnatom replied to tripod3's topic in Static/AI Mods for DCS World
almost forgot to share this here, from twitter. anywho, he promised this? didnt he explicitly say that they do NOT want weapon mods? seems kind of contradictory -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
so its a conflict between CH's russia pack and HDS? maybe its best to post that here to not clutter up this thread here -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
What do you mean? You can install both the Iron dome and HDS mod and they work fine alongside each other. -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
its the AI being stupid. i cannot fix that but at least for me it can deal with 80 GRAD rockets... but if you really want different performance then you can try this just replace everything in Tamir.lua with this (CBA to upload this as a file) -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
its still here https://drive.google.com/drive/folders/1x3zAfjZDFRXWOcGfG7NOWu5_0rqKsIjH?usp=sharing Just as a note though: Only use 1 radar per unit group! ED, in their infinite wisdom, decided that the Radar determines how many missiles should be launched instead of the command post. maybe i'll make a wishlist entry for fixing this as its not a bug and clearly intended... -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
Ok i think i found some more problems for some reason the command post was acting as a radar, screwing up everything else with it... fixed that for now and its wasting a lot less missiles. -
So its a kind of "revisit" functionality?
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Military Assets for DCS by Currenthill
Zahnatom replied to currenthill's topic in Static/AI Mods for DCS World
a good gowboy can reload his 6 shooter in mere seconds -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
yes that is the same issue. i think i have the fix already but it would include modifying another file. the launcher file for some reason has the reaction time set to some ridiculously low number like 0.00000000000000001 seconds resulting in other numbers not changing anything (like shot delay or launch delay). so it launches multiple missiles at multiple targets really quickly and those missiles fuse against each other, blowing up the launcher. -
DCS: Iron Dome by IDF Mods Project release Video
Zahnatom replied to Rodeo's topic in Static/AI Mods for DCS World
same folder as Tamir. you need the asset pack with David's Sling in it though, not the standalone Iron Dome mod. I will not be redistributing the full pack though. There is a link here in this post for a download though