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WtierJWA

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  1. Next question I have is this: Is there a way to slow down the keyboard command deadline for the in-VR toolkit, and change the keys to open it? It disappears too fast for me to lift the headset to open the toolkit, and it's asking for CTRL-Num2, which I don't even have.
  2. So I managed to get it resolved... I installed the files manually and they worked perfectly, so the issue is with the ZIP and how it interacts with OvGME. I noticed when I downloaded 0.6.1 and .2 that when I tried to import it into OvGME, I received an error that the ZIP file was not a valid Mod Archive because the name of the folder and the name of the ZIP did not match. I adjected the name of the folder and rearchived it into a ZIP, and OvGME seemed to accept it, but OpenXR still failed to load. Just an FYI to those going that route.... On to optimizing!
  3. I'm not seeing a setting in Steam VR to change the runtime. Can you be more specific. I just tried uninstalling and reinstalling WMRP and OpenXR Tools. Still nothing....
  4. Yeah, that had no effect. I already run the Mixed Reality Portal from the MS Store. When I removed SteamVR, DCS wouldn't load in VR at all. The problem seems to be with OpenXR and how it's communicating (or not communicating) with WMR and Steam.... But I don't know if its an issue with a file name or what. Like I wrote earlier, version 0.4 worked, and I've done nothing different other than change versions.
  5. So I'm having some struggles.... I was able to get v.0.4 to work fine, using Steam DCS and OvGME. When I upgraded to 0.6.2 however, following the same steps as the first time, SteamVR loads without fail. I've validated the game, removed OpenXR, reimported it into OvGME, and nothing seems to work. Can anyone offer some guidance?
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