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awildc172

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Posts posted by awildc172

  1. Currently a lot of servers have/are adding logistics play but short of using the cargo rope system, you can't see any cargo in back.  It would be much more immersive to at least have some static pallet, bladder, and vehicle objects that can be loaded and having some way of organizing them such that the pilot has some way of choosing how much weight to carry and knowledge of what that cargo weight is and its distribution.

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  2. The server I was using was sitting around 30-40 people with a few hundred units. 

    I tried in SP and while George has trouble staying on target for anything moving fast, with moving target track I can reliably kill a CEII flying at 130kts perpendicular to me.  I'd concur it's a server performance issue, the 114 appears reliant on the server update rate even without a human CPG.  It's plenty agile enough.

  3. How many people/units were in your server when you shot this?

    The situations I've been seeing are with vehicles out in the open completely unobscured.  Additionally I've seen it many times with shots on helicopters, even ones barely moving, though it should be able to hit a helicopter at just about any speed given that we've seen they can hit slow fixed wing aircraft.  If you attempt to shoot at a helicopter it's pretty much a guaranteed miss.

    One possibility is I've noticed George doesn't tend to lase the centroid of the target but rather the top.  That said, this also happens frequently with a player CPG so I suspect it's a server netcode/tickrate issue.

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