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kyodjiin

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Everything posted by kyodjiin

  1. Thank you for the time spent on this. I’ll try both options lower or turbo and make my decision
  2. Here are the track file and my setting files. If I replay the track with 3Dmigoto, my fps drops from 45 to 20 after the F10 map switch. It doesn't happen without 3Dmigoto. For information, I have a GC with 12Gb VRAM. You might not experience the issue if you have more VRAM. nttr_su25t.trk d3dx_user.ini Options.lua
  3. yes, I can reproduce the issue at will. using MT with and without the mod. I'm just not familiar with track files and still unable to generate one
  4. it has something to do with graphics shared memory so you can’t reproduce it without filling your VRAM with an heavily loaded mission. anyway, I’ll try to produce a track file
  5. Salut lefuneste01, Finally, I was able to reproduce the fps drop error with 3DMigoto and DCS VR Multithread version, using a SU25T. I just have to go into F10 map and back to F1 cockpit view to decrease fps from 40ish to 20. It doesn't happen when running DCS without 3DMigoto. The error log shows infinite loop : failed result = 80004002 for 00000032113FF898 failed result = 80004002 for 00000032113FF898 failed result = 80004002 for 00000032113FF898 d3d11_log.20230426-225900.txt
  6. After investigation, it's not related to 3Dmigoto but rather an issue with shared graphics memory management by the MT version
  7. Hello, I'm experiencing 3dmigoto errors using DCS multithreaded version. I can't sort it out and it lowers the FPS to about 20. I find hundreds of the following lines in the log : failed result = 80004002 for 000000BE3A9FF238 failed result = 80004002 for 000000BE3A9FF238
  8. Hello lefuneste01, I just realized that last version turned F18C night colors from green to white for consoles labels and instruments gauges. Is there a setting to revert to green ?
  9. Okay. I'm running DCS OpenBeta in VR mode. I didn't even know 3dmigoto is compatible with DCS 2d.
  10. Sorry, I don't get it. What is 2D and/or stable ? I'm running DCS Openbeta
  11. I had some tests and I didn't notice big change either. At least, I have the same performance than DCS without 3dmigoto. Anyway, I saw several warnings in the d3d11_log.txt you might want to look at : warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation And still getting some errors too : bin\3dmigoto\ShaderFixes\000000005b2834a5.hlsl(169,20-161): error X3013: 'FXAA': no matching 8 parameter function d3d11_log.txt
  12. Thanks a lot ! So far so good. Performance seems yet slightly lower than before but haze feature is back.
  13. Reverting to FXAA.hlsl v.18.1.2 solved the compilation issue at least for v19.1.
  14. It appears that FXAA function expects 9 parameters now (in FXAA.hlsl) instead of 8 before (v18.1.2) with the addition of int noborder. float3 FXAA(Texture1D<float4> IniParams, SamplerState OrigSampler_s, Texture2D<float4> image2process, Texture2D<float4> cockpitMaskText, Texture2D<float4> HUDText, float3 origColorRGB, int2 coord, float4 UVcoord, int noborder)
  15. Hi ! I'm facing custom shader compilation error with both version 19.0 and 19.1. d3d11_log.txt
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