

kyodjiin
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Everything posted by kyodjiin
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Here are the track file and my setting files. If I replay the track with 3Dmigoto, my fps drops from 45 to 20 after the F10 map switch. It doesn't happen without 3Dmigoto. For information, I have a GC with 12Gb VRAM. You might not experience the issue if you have more VRAM. nttr_su25t.trk d3dx_user.ini Options.lua
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Salut lefuneste01, Finally, I was able to reproduce the fps drop error with 3DMigoto and DCS VR Multithread version, using a SU25T. I just have to go into F10 map and back to F1 cockpit view to decrease fps from 40ish to 20. It doesn't happen when running DCS without 3DMigoto. The error log shows infinite loop : failed result = 80004002 for 00000032113FF898 failed result = 80004002 for 00000032113FF898 failed result = 80004002 for 00000032113FF898 d3d11_log.20230426-225900.txt
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I had some tests and I didn't notice big change either. At least, I have the same performance than DCS without 3dmigoto. Anyway, I saw several warnings in the d3d11_log.txt you might want to look at : warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation And still getting some errors too : bin\3dmigoto\ShaderFixes\000000005b2834a5.hlsl(169,20-161): error X3013: 'FXAA': no matching 8 parameter function d3d11_log.txt
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It appears that FXAA function expects 9 parameters now (in FXAA.hlsl) instead of 8 before (v18.1.2) with the addition of int noborder. float3 FXAA(Texture1D<float4> IniParams, SamplerState OrigSampler_s, Texture2D<float4> image2process, Texture2D<float4> cockpitMaskText, Texture2D<float4> HUDText, float3 origColorRGB, int2 coord, float4 UVcoord, int noborder)