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fnslayeroc

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Everything posted by fnslayeroc

  1. So far I have been able to get the SA-10 (and all the modded S300 variants), Roland, Patriot, SA-15, SA-22, and NASAMS to engage harms. The Rolands suck at it, but totally can, they are nice for point defense if you have ALOT of Telars around and spread out in order for them to react properly. Might try the SA-24, I have all the sam mods, didn't know about that one, I have heard the HQ-7 can but have had absolutely 0 luck trying to get it to work...
  2. If i posted this in the wrong section, please let me know so i can post it in the right section. A mission designer, who uses Fog of War for their mission, might be dissapointed to find out, that if a player goes spectator, they can see everything on the f10 map. There needs to be an something that does 1 of 3 things. 1. Spectators only see what has been revealed by both sides. 2. An option to turn off the f10 map for only spectators 3. An option to turn of spectator mode for the mission. The other issue is that spectators can use camera views even when the mission has them forced off. If a Designer has the external cameras turned off, you shouldn't be able to use them at all. ALSO even with camera views turned off, players of any faction can StILL use the f11 to view runways, which shouldn't be a thing either...
  3. I love this scripting tool. However I have encountered an issue I cannot seem to defeat. Using the teleport in zone to move a spawn after it activates, to a random location in a zone seems to make aerial NPCs, not able to see or attack anyone. They will fly away and chaff in a straight line. It's almost as if it's deleting the waypoint actions. I tried modifying the script I had coded to use initTasks, and a variety of other cars, no matter what I do, they do not attack me. If I remove them from teleporting, and just have them activate normally they WILL attack me, so it's either something wrong with the script, or something I am doing wrong. It works perfectly fine for ground units and naval units. They will still shoot at me, but planes will not ... Could somebody help me out please or explain a way to force a group to Cap or change their actual task to something I can define after they teleport so they do not act stupid?
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