

kl_koral
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yes I tried it. Besides the smearing, its not helping for VID in Cold War scenarios
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thanks, I'll give it a try... Last time I used TAA the bandid vanished behind me sometimes completly... thus getting completly invisible... unfortunatly blury cockpit and again fading bandits in dogfight.. May due to the use of 1080p and trackIR (a lot of movement, not optimal for TAA). But thanks for the tip
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sounds too good. Tried to dogfight with DLSS? My experience with any kind of TAA will make bandits dissapear.. Cockpit looks good, but outside gets blury and other planes tend to fade in and out or completely are invisible
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[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
AMD user here, so no DLAA... TAA is very bad in dogfights. The bandit is fading away so no point in using this. And I won't buy a nvidia card just to get rid of some glossy borders in a module. Other modules dont have this as much... -
Wochenend Flieger gesucht!
kl_koral replied to ghostskills82's topic in German DCS Community's German DCS Community
es gibt auch komplett zwanglose Gruppen, ohne Termine, einfach nur gemeinsam Fliegen/gemeinsam ein Modul lernen -
möchte ein Team anschließen
kl_koral replied to T.A.'s topic in German DCS Community's German DCS Community
schau mal hier. Da wird man sicher fündig. Von Realsim bis just for Fun ist da alles dabei: -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
it could be a DCS limitation, but I must say, that especially the cockpit of the f5 is like this, because the reflections from the black borders are white (maxed out) and this is creating a strong contrast and together with aliasing to that shimmering. It is much better with TAA, but with TAA in the dogfights the oponent is invisible and with headtracking everything is blury (nature of TAA, no blame here)... so no way of using it. If its not solvable by a simple setting I will live with it and will still enjoy the module.. It was not as bad in the old cockpit thogh and I have set a little hope that it would get better ;-). The remaster was an instant buy because I somehow love the F5. Thank you guys for having a look at it -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
LastMissionTrack.trk yes Sir -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
I find it hard to reproduce it in a screenshot. So I jumped into an F5 with external lights and moved around. You will see that all black edges start to reflect with extreme white reflection leading to shimmering. For me in the f5 this is much worse than in other modules. I'm not a 3D expert and maybe its not that easy to fix. Reducing this shimmering would make it even better than it is. DCS_2025.02.20-19.06_clip_1.mp4 very hard to see in screenshot. I posted a short video. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
@Flappie: please don't get me wrong. I find the cockpit very nice and close to reality. But in a lot of light conditions the borders of the dials seem to have maxed out reflection leading to white borders when you are in 1080p MSAA setting. Its kind of distracting, I'll try to upload a screenshot later. Its only for the edges and borders especially at the engine gauges. General surfaces are looking good. Glass on dials really beautiful. I think its a combination of too high reflection and aliasing at lower resolutions. Its not like this in other modules, or those have surfaces with less reflective setting. -
[Remaster] [cockpit] 100%gloss materials used throuoght the cockpit
kl_koral replied to Bucic's topic in Bugs and Problems
Thanks for posting this. This property is reducing the quality of this very nice F5 cockpit. Reducing this gloss/reflection would make the F5 soooo much nicer.... -
kl_koral started following Cold War Germany discussion , [Remaster] [cockpit] 100%gloss materials used throuoght the cockpit , MSAA not working...hideous shimmering! and 2 others
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Hi, first off all I really like the new F5. One thing, which was also the case in the old F5 cockpit was the high relection setting of black edges. At lower resolutions (1080p) they are resulting in very bright white dots/borders. It is really disturbing and I was very much hoping for a better solution in the new cockpit. Unfortunately its still like this if even a bit worse. Would it be possible to tune the reflection to less intense levels at black edges. it would make the model so much nicer in my point of view. Regards
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Regarding the size and complexity of the map it will come down to a good piece of art to give the people the "feeling" of flying over germany while not modelling everything correctly. From the short clips it looks very promising. Eastern germany with Berlin is already been shown and Mendig in central-west Germany. I hope it will go further down to get Ramstein into it. Bavria and the alps would be amazing. We'll see. For me this is was the best tease of this year, and I'm very much looking forward to see more. We've seen bits here and there, but the shots of Berlin and the landscape seems to be very promising.
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Alps are very nice but trade in "deep west", like Nato and USAF back bone "Ramstein" and many bases there? Like Bitburg, Spangdahlem? hm...
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Teufelsberg is mainly man-made with over 26 million m³ of debris until the early 70's. Around one third of Berlin's war rubble. Its named after a lake nearby. But regarding the filling of it very suitable name. I'm very much looking forward to this map and really hoping to see Ramstein.