I have not been on DCS for that long (6 months), so I am open to input. I specifically joined to fly WW2 planes as I find these so much more interesting & had previously been flying IL2 sim for years. The first plane I invested in was the P47-D which has been great. When I looked at the overall experience based on this plane I was has blown away and hooked. The other investments not so much. My first question is:
1. Is the WW2 genre a secondary focus?
Just asking. Would love to see a Yorktown class carrier with appropriate craft and maybe some more WW2 maps.
The object of a flight simulator is to try to model the real-world experience as much as possible. I have a real problem with the Mosquito. There is no way that it could be this hard to handle on the ground or we would have lost every second crew that took off on a mission. I'm sure that there is some magic formula that can be concocted, given the moons position and the alignment of the stars, but this is not the way it's supposed to be. Difficult yes, but also logical. I believe that there is something wrong in the basic modelling of the Mosquito.
Q2. Do we see patch updates for specific models such as the Mosquito to fix issues such as the ground control we see (I think the Spitfire has the same modelling, but you get to take off before the problem hits).
Now I'm sure there are going to be a lot of people who have mastered this plane that will be saying "suck it up and go through the pain I went through", but like I said before, this should not be a magic formula, it should be a method. From the replies I have received, there have been ways individuals have worked around the problem, but it does not appear to be much of a consistent method/procedure.
Like I said, I'm new and am open to any input which will help me understand more about how this whole DCS world works.
Cheers