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Ramon767

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  • Flight Simulators
    DCS
  • Location
    Australia
  1. I don't get it, it now looks like you can't see the opposing slots when you select a slot, so you have to scroll through and find someone to play against and change coalitions?
  2. Well no, a variable pitch propellor is not a CSU. And a CSU is not a propellor. I have a command instrument rating, instructor rating and a commercial pilots license. I used to fly sailplanes also. My armchair is fairly comfy. That’s dependent on the altitude and thereby the manifold pressure at the altitude where they level out.
  3. I’m sorry that you don’t understand simple sentences, or have never heard of a CSU, or get CSUs and variable pitch propellers mixed up. Come back to me when you know anything at all about aviation or how aeroplanes might work.
  4. I didn't say anywhere that it did, but that's really quite obvious. You could have also said that without petrol and a higher CSU rpm it wont go faster either. Pretty much any real plane with a CSU I guess. Changing gear to cruise RPM usually gives you the last 10-20 knots. Certainly even training for EFATO, pulling the CSU knob gives you a bit more speed, its quite marked. A few I can think of: C210, M20, Baron, etc.
  5. It sounded harsh, but I'm not concerned. On harmonisation, I don't need it, I get excellent results. I didn't just read it somewhere, I've just always wondered why in such a game aimed towards accuracy that these things aren't covered. That said, I'd be deadlier than ever with a 200 yard "convergence". In DCS, reduced CSU RPM doesn't result in a higher top speed or vice versa. That's a bit skewy.
  6. My statement was more along the lines of: CSU speed doesn't affect top speed greatly in DCS, unlike in a real aeroplane. On harmonisation, it'd be nice to try say 200 yards.
  7. So I've been enjoying some of the WW2 modules, but I'm curious about a couple of things: The first is that CSU RPM has no bearing on overall speed, which is not quite right, it doesn't seem to matter what RPM you set, you can get to top speed and vice versa. Second would be what the gun harmonisation distance is set to, it'd be a nice thing to be able to change that. Lastly, and I'm not sure if any of the modules would normally have a manually set mixture control, but are we missing the ability to change mixture?
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