

=BZ= Maple
Members-
Posts
17 -
Joined
-
Last visited
-
Following a successful trial run of our Dynamic and Persistent campaign on the PG map, excited to bring you the true plans of the Dynamic Multiplayer Campaign by Borderzone. With major thanks to Chromium from DSMC for making this possible. (This is the former "Maples Dymamic 92" Welcome to the "Sands of Time" An Alternate Timeline persistently online, dynamic campaign, from the Borderzone Group, and =BZ= Maple. Server Name: Borderzone Sands of Time Password: "dynamic92" SRS (Autoconnect): dynamic.borderzone.ca Discord specific to dynamic: https://discord.gg/MfX6xmYT Brief "Lore" for the Campaign: The Roman Empire never fell. The world is mostly ruled by three major powers: Terran Empire: Rules over what we know as Europe and Scandanavia, including a large portion of Southwestern Asia. Freedom Pact: Controls most of Africa, India, and the bulk of Asia. Unified Free States: Controlling the bulk of what we know of as North/Central/South Americas, the became independant of the Terran Empire in 1845, but in present day serves as a cautious ally to the Terran's and their vast power and wealth. The rest of the world is made of a small areas of fractured countries. One of these countries is the newly formed "Imperium Nasiri" a country which has broken away from the oppressive Sultanate Al-Ramla, wishing to join the Terran Empire, controlling huge amounts of rare earth metal deposits despite their small region, the Nasiri's have been bolstered by Terran and UFS support, both seeking to guarantee the flow of REM's to their empires. The political taste in both Terra and the UFS does not support war for resources, but what do the people know? For now Terran and UFS support is men and machines, weapons and knowledge, with expeditionary ground, and air forces "unofficially" supporting the Imperium's goals. As we begin this campaign, the Sultanate Al-Ramla has declared war on the Imperium, bolstered by support from the Freedom Pact. With older equipment, but far more numerous, our goal is to bring the Sultanate under Imperium control, and free our brothers and sisters from their oppressive socialst regime. ** How does the game work? -Server will run 24/7 barring short shutdowns for maintenance. -Server will automatically re-set every FIVE Hours -Upon server re-set the weather will dynamically change (winds are constant) but everything you destroyed, won/lost remains. Including the dead carcasses of your enemy (Dead a/c are cleaned out every so often for performance) -Enemy will respond to your moves, ground and air, this world is unforgiving of careless pilots. -What do I do? Check ALT+B for all required Nav Data. Each jet has waypoints, use F10 to determine the battle front line, as spectator, you will only see about 5% of red units, and in jet even less (Fog of War) Destroy enemy units at airbases, crater enemy runways (Fixes every 5 hours) to temporarily shut them down, destroy aircraft on the ground, they will count towards total enemy aircraft numbers, make the long trek around Al-Ramla through neutral Terran airspace, and strike their factory, destroying it all will eliminate their supply, and eventually grind their war machine to a halt. -IADS is active, SAM's will only activate when they can actually kill you, every SAM has redudency built in, destroy EWR's to degrade their IADS network capability. -Be aware, this enemy may have older equipment (Mig15/19/21) but they are numerous, and highly trained. They so far, will not leave Al-Ramla airspace, but will defend it tenaciously, so work together. YOU HAVE THREE LIVES PER SERVER RUN (5 Hours) If you die three times, you're done until the server re-sets, you CAN grab any transport capable helo (UH1/AH64/Mi8/Gaz) to pick up downed pilots (Go for the INF unit not the parachute) and you MUST return them to a friendly FARP or airfield! -HELICOPTER PILOTS: FARP Locations are capturable, but heavily defended. To Capture, remove all enemies in area, and drop friendly troops using CTLD. Once captured, landing and de-slotting will place ONE of that helo into the FARP, plus fuel and ammo. Upon server RESET, a new slot (Labelled DSMC_AH64 etc) will be available, no waypoints. The FARP will be supplied provided our factories aren't dead, up to whatever we bring. EG if you bring 16 hellfires, every server re-set the supply network will provide up to 16 hellfires and whatever fuel you brought, the more we bring the higher the capacity increases! To determine where the helo is located, it will show in the client screen (Location "FARP DU15") Use F10 to determine where that is, to pick your correct helo! -Airports will NOT auto generate slots, and you must bring your jet back to where you departed ideally, otherwise the host base will lose the aircraft. -Each unit type has a finite supply, with ONE jet of each type being re-supplied from Terran or UFS supply each server run. Lose too many, and we lose the war. So bring your jets back, this is not an Arcade shoot em up, your primary goal, is to survive, and to bring your equipment home. -Munitions will continue to be supplied provided the enemy isn't able to strike our factories, if they do, we will eventually lose our supply of fuel and/or munitions. -Good luck and have fun! Suggestions and feedback should go through the discord link above.
-
- 1
-
-
Server Name: Maples Dynamic 92 FOR SERVER PASSWORD: "dynamic92" SRS: dynamic.borderzone.ca Questions/Interaction: https://discord.gg/B4VRE8qV Persian Invasion V1.0 What is it? -Persian Invasion is a dynamic, persistent online sandbox, set in 1992, where NATO is invading Iran. Both sides aircraft, helo and weapons are (mostly) period authentic, “new” weapons like AIM120B are available for certain jets in limited loadouts and supply. -Everything you do matters, destroyed units/aircraft affect both side, each side has set aircraft numbers, each squadron will be replenished with one aircraft per 24 hours. Destroy the enemy fuel refinery? They will eventually run out of fuel, destroy their ammo factory? Eventually they run out of weapons. Everything you destroy, will stay destroyed, and you’ll see it’s carcass days later, everything you do matters. -Lives, every server run is 5 hours long, you will be warned 120, 60 minutes prior of the shutdown, and every 15 minutes AFTER. During those 5 hours, you have three lives, lose them, and you’re done. -There are three capturable FARPS, to capture a FARP, destroy all enemies around it, then land or drive friendly ground units near it. Once captured, you can land and de-slot, on next server instance your helo, fuel and ammo will be transferred and available. If it is subsequently crashed, you’ll need to ferry a new one in. - Every unit has the same 13 waypoints, see kneeboard for waypoint locations, your objective is the destruction of all enemy at the location, and capturing with ground forces, this can be done in ANY order, and yes RED will make attempts to re-capture. Goal win state is the capture of Shiraz, but all prior targets must also be captured to trigger a win, keep in mind objectives can be attacked in any order. -Every server re-set the weather will be randomly changed, unfortunately this cool feature means that sometimes carrier ops will be an extra challenge with potential cross winds. -Iranian SAM network gets progressively more challenging, as does the air threat, Iran has an advanced IADS, it will only activate if it thinks it can kill you, so no just launching HARMs won’t be enough, many sites (mobile like SA6) do not show up on your SA, nor do most ADA sites. Knock out EWR locations to degrade the IADS abilities. -Capturing air bases, is strategic only, new jet spawns will only be created by the game master if the situation is deemed appropriate, and will only be forward deployed type jets, like AV8 or A-10. This server is trying to stick as close to the real challenges the coalition would face as supply lines get extended. NOTE: You may still see Red “empty” jets on the airfield, at any time, aircraft on ground are valid targets, and will deplete enemy supply of that aircraft/weapons loaded. **UPDATE: BLUE FORCES WILL AUTOMATICALLY ATTEMPT TO CAPTURE ANY RED BASES THAT ARE CLEAR OF RED GROUND FORCES ONCE PER SERVER ROTATION UNTIL CAPTURED** CVN-74 | 120.000 | ICLS 18 | LINK 4 336.000 LASER CODE PRE-SETS FOR A/C REQUIRING THEM SEE BOARD NUMBER (711=1711) HORNETS USE BLOCK 173X AND UP AWACS EAST: OVERLORD 5-1: 305.000 AWACS WEST: OVERLORD 6-1: 306.000 TANKER OVER UAE: BOOM: SHELL 5-1 | 251.000 51X BASKET: ARCO 6-1 | 261.000 61X CARRIER TANKERS: ARCO 7-1 | 271.000 71X ARCO 8-1 | 281.000 81X BA BOOM TANKER SOUTH TEXACO 1-1 | 311.000 | 11X HMS INVINCIBLE 118.5 | 77X RAF TANKER SHELL 4-1 | 341.000 | 41X WP1: BANDAR-E-JASK WP2: ABU MUSA WP3: SIRRI WP4: TUNB KOCHAK WP5: TUNB ISLAND AFB WP6: QESHM WP7: BANDAR ABBAS WP8: HAVADARYA WP9: BANDAR LENGEH WP10: KISH WP11: LAVAN WP12: LAR WP13: SHIRAZ (CAPITAL TARGET) To utilize CTLD there are two menus, standard CTLD like troop transport works as normal. DSMC_CTLD allows the creation of specialized crates like fuel/ammunition that can be slung loaded to forward bases, upon unloading of the crate, the contents will be added to the airbase/FARP on server re-set. -Any weapons/fuel on your jet when you de-slot will be IMMEDIATELY added to airfield/FARP/ship supply, so this is another way to move resources forward. (Apaches pay attention here)
-
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
Server Maintenance cycle complete. Time of day re-set to allow EU more daytime flying for a few days. Few minor bug fixes. Campaign progressing well! -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
No they stay hidden I believe, this is not the ideal solution, but game has limitations. Server coming back up. A4 removed (nobody flying) Huey added. UH60 still available. Some changes made to Herc to avoid griefing. -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
-
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
Yes, after many group flights, singular crash stops everyones fun while we wait for them to join again etc. After some days I may throw a poll up what people would like -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
Server Restored -> Minor fixes made, no loss in persistency. -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
That's hopefully what the max lives per server session will prevent! Server going down for maintenance for about 30 min -
Mike Force Team started following =BZ= Maple
-
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
After some comments from newer players: 1) You don't see much on spectator, and as a player, fog of war, so only what other sensors see. 2)IADS means the enemy SAM's will only turn on when they think they can kill you, not all SAM's will display on your SA page (any Mobile SAM) Would ask players AVOID driving CA vehicles for the moment, controlling from map seems ok however. FARP Helo slots -> Avoid Shouldn't be letting us use them until FARP Captured, I'll fix this during maintenance tomorrow morning, you'll just die if you spawn there until we capture it. Carrier Recovery Tankers aren't spawning (Still tankers nearby) This will be fixed also during maintenance -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
Reason for crash SEEMS to be players occupying certain vehicles (Artillery) in Combined Arms, for some reason this caused a crash (I've seen this once before) Unsure why, other vehicles it's not an issue. Have to dig into this more. -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
Server crashed, unsure reason yet. Back up Running now. Persistency was retained minus 1 hour -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple replied to =BZ= Maple's topic in Multiplayer
Exactly. You can land at any Israeli airbase and re-arm-repair refuel, but if you de-slot that slot goes into THAT airbase, and won't go back to where the client slots are located. This can be remedied by me if it became a major issue, but requires bringing the server down to edit the MIZ -
New Persistent & Dynamic Online MP Server "NATOvSyria 1992"
=BZ= Maple posted a topic in Multiplayer
Hi folks, I have created a new Online, Persistent Dynamic Campaign. The focus is on realism, set in 1992. While there are a few liberties for gameplay sake, the ultimate goal of this server is to provide players with a Dynamic Campaign, with 24/7 Persistency, where everything you do matters, and everything you do remains through re-sets. Server name: "Maples Dynamic 92" password: "dynamic92" SRS: dynamic.borderzone.ca Operating on Open Beta. **MODS HERC/UH60 REQUIRED** What makes it "Realistic?" -Loadouts are time period correct, some AIM120B for some squadrons in limited numbers, mounting restricted to enforce scarcity. No JDAM, No APKWS, RCAF CF-188 gets Fox1 Only etc etc... -Each squadron has 32 aircraft, once they get to 0, no more jets. -Everything you destroy will leave wreckage, come back in 4 days, it will still be there. -Weapon/Fuel/Equipment is tracked, lose the weapons or waste them, they will have to be resupplied using the Herc, or sling load from the port. -Every 5 hours server will re-set (lots of warnings) time runs 1:1, but weather will change dynamically. -Red will respond to your incursions, both in the air, and highly realistic IADS is in place (Thanks to Walder) -You have three lives per server session, lose them, and you're done, players finding exploits around this will be tracked and banned without warning. (Other than this one) -CSAR is implemented, use the UH60 to save yourself and/or others to return a life to yourself. -All Jets are set to 50% fuel (and most Helo) to ensure use of fuel supplies, jets are hot started with exception to Heli. Everything you NEED to know is located in the ALT+B (Briefing) Screen. If you have comments/concerns, best place to find me is a new discord: https://discord.gg/XyZvaves Welcome to the Maple Dynamic Mission Israel Vs Syria 1992 -Mostly period correct weapons -Support from US CSG9, and forward deployed AV8/A10 -Enhanced SAM Threats (Using SA-11 vs SA-10 due range) -Much shorter flights in general -Supply Blue is SET from beginning, only way to re-supply Blue is Herc flights from Larnaca (Cyprus) -3 lives and you're out (Same 5 hour re-set cycle) -Mods Required: Herc / UH60 -Flight over Lebanon/Jordan is prohibited, do it too much, too often, or too long, they will say hello, you likely won't say hello back -This server is designed to emulate realism if you fly carelessly, you will die rapidly. Don't less this discourage you, learn, fly together, use tactics. You will not survive trying to MK82 dumb bomb something behind enemy lines. -Waypoints are pre-set for target areas. (See ALT+B) and below to know where they are. -Enemy factory is a deep strike target, destroying all buildings will cut enemy supply, meaning they will eventually run out of fuel and weapons for aircraft. FARP/Airbases are capturable. However, only FARP will Auto Generate Apache slots on next server run, dependent on how many Apache's have been transferred. UH60 need's to be manually added, and will be "regularly" once FARP Captured, and UH60's are in inventory (Someone needs to fly them there) Airbases, once captured, will be stripped of fuel/supplies, as landing at a recently captured airbase for supplies is far from realistic. -There is a team of aggressors, trained to provide a more engaging experience, including dynamically responding with ground forces to counter blue's moves. You will not know when these players are online, and are handpicked from our internal community. If the realism level of this server isn't to your taste, I understand, there are plenty of other options in this amazing community for more relaxed gameplay. I am open to suggestions. **This playtest will last for approximately 24 hours, and may shutdown occasionally for bug fixes, but persistency will be maintained.** **PASSWORD: "dynamic92" SRS: dynamic.borderzone.ca FAQ: How do I Supply? ANS: Grab a Logistics HERC, and use the DSMC CTLD Menu, to spawn Fuel/Ammo crates. Then use radio menu to load crate. Fly to Ramat, and drop crate (Will release in front of the HERC) into the crate drop area (Marked on F10 Map) On Server Re-set the fuel/ammo will go into inventory. To bring replacement F16/F18, spawn in the "ZSUPPLY" Jets, fly to Ramat, and go back to spectators, jet will be available immediately, note these jets can carry no weapons. EXTREME THANKS to "Chromium" The creator of the DSMC Environment which makes this possible! The creators of CSAR/SRS/IADS and the teams behind the UH60/Herc and A4 Mods! Of course, to the Eagle Dynamics Team as well. ****************Below is copy paste from the missions ALT+B Screen, available in game******* WP1: HOME PLATE LAND BASED (RAMAT DAVID FOR USN) WP2: BORDER ISRAEL/SYRIA WP3: THE'LAH WP4: KHALHALAH WP5: MARJ RUHAYYIL WP6: MEZZEH WP7: QABR AS SITT WP8: MARJ AS SULTAN NORTH WP9: MARJ AS SULTAN SOUTH WP10: DAMASCUS INTL AIRPORT WP11: AL-DUMAYR WP12: AN NASIRIYAH WP13: SAYQAL WP14: INDUSTRIAL MUNITIONS/FUEL FACTORY/REFINERY (DESTROY THIS AND ENEMY EVENTUALLY RUNS OUT OF THE ABILITY TO FIGHT) ****************************************** OBJECTIVE: ERADICATE ALL ENEMY FORCES INSIDE THE CAPITAL CITY. ONCE BLUE GROUND FORCES OCCUPY THE CAPITAL CITY, WITH NO REMAINING ENEMY FORCES, ISRAEL WILL HAVE WON THEIR CAMPAIGN. BE AWARE, DAMASCUS IS FULL OF REGULAR, RESERVE, AND IRREGULAR GROUND FORCES. CLEARING WILL REQUIRE CO-ORDINATED EFFORT FROM FIXED AND ROTARY WING, ALONGSIDE GROUND FORCES. TO REMOVE ENEMY AIR FORCE RESPONSE, DESTROY ENEMY AIRCRAFT/HELICOPTERS, AND/OR DESTROY AND CAPTURE THEIR AIR BASES. WE WILL NOT BE MOVING FRIENDLY JETS INTO ENEMY AIR BASES, BUT TO CAPTURE AND REMOVE ENEMY RESPONSE, DESTROY ALL ENEMY GROUND FORCES, AND BRING FRIENDLY TROOPS OR GROUND UNITS OF ANY KIND TO THE AIRBASE. AVOID USE OF FIRST PERSON COMBINED ARMS PLEASE, BUT BLUE GROUND FORCES NEED TO BE ADVANCED BY A TACTICAL COMMANDER, BE CAUTIOUS, THE ENEMY OUTNUMBERS US SIGNIFICANTLY, ENSURE AREAS YOU WISH TO ADVANCE TO HAVE NO TO MINIMAL ENEMY GROUND THREAT IN REGION. ONCE OUR FORCES ARE GONE, ONLY REPLACEMENT IS VIA HERC DROPPED UNITS OR CTLD HELO. ********************************************** CAPTURABLE FARP: ANY LANDED HELO'S WILL TRANSFER HERE WITH ANY SUPPLIES, PLUS CRATES AT NEXT MISSION LOAD (EVERY 5 HOURS) AH64 SLOTS WILL BE CREATED AUTOMATICALLY, IF YOU NEED UH60 SLOTS, LAND ONE, DE-SLOT, AND MESSAGE MAPLE https://discord.gg/XyZvaves, THESE HAVE TO BE ADDED MANUALLY ************************************************** NAVY TANKER: SHELL 7-1: 271.000 | 71X (24,000) SHELL 8-1: 281.000 | 81X (21,000) CARRIER: 120.000 | 74X | ICLS: 18 | LINK4: 336.000 RECOVERY TANKERS: HOUR 0 - 1:45 - ARCO 3-1 | 331.000 | 31X HOUR 1:30 - 3:15 - ARCO 4-1 | 341.000 | 41X HOUR 3:15 - END - ARCO 5-1 | 351.000 | 51X **************************************** TANKERS OVER RAMAT DAVID: ARCO 2-1 | 321.000 | 20X (SLOW BASKET) TEXACO 6-1 | 316.000 | 66X (BOOM) **************************************** LASER CODES (SEE YOUR BOARD NUMBER IN ROLE SELECTION SCREEN, AND ADD A 1 AT THE FRONT. (EXCEPTION TO ROTARY) ******************************** AWACS: CYRANO 9-1 | 309.000 ******************************** BLUE HAS NO AUTO SUPPLY. NEW WEAPONS/FUEL MUST BE TRANSPORTED FROM CYPRUS BY C130, PLEASE DEPOSIT CRATES INSIDE DESIGNATED CRATE DROP AT RAMAT. ****************** RAMAT UH60 ARE DESIGNED FOR LOCAL CSAR, BUT PRIMARILY LOGISTICS TO ROSH PINA, AND FARP ONCE CAPTURED. HAS THREE WAYPOINTS. WP1: ROSH PINA WP2: FARP WP3: RAMAT ******************** NOTE: YOU CANNOT MOVE JET SPAWNS AROUND, LANDING AT ANOTHER AIRBASE OTHER THAN THE ONE YOU DEPARTED WILL LOSE THE JET FROM BEING ABLE TO SPAWN, EXCPETION TO F18, AS GAME DOES NOT DIFFERENTIATE BETWEEN HORNET BEING LAND OR NAVAL BASED. *** RUNNING OUT, OR OUT OF A JET TYPE? GRAB A "ZSUPPLY" ROLE AND FERRY THE JET, NO WEAPONS AVAILABLE, WP1 IS RAMAT, USE TACAN TO FIND CARRIER IF REQUIRED. LAND AT THE CORRECT AIRBASE THAT HAS SLOTS (RAMAT FOR F16, OR RAMAT/CARRIER FOR F18/F14) AND GO BACK TO SPECTATORS, JET WILL GO INTO THE INVENTORY FOR USE, ALONG WITH ALL FUEL ON BOARD. (YOU HAVE TRAVEL TANKS) *****NOTE FARP UH60 WILL ONLY WORK ONCE ONE IS BROUGHT FORWARD AND FARP IS CAPTURED (LAND AND DE-SLOT)****** **PORT SUPPLY HELOS ARE FOR SLING LOADING CRATES TO RAMAT, FUEL/AMMO/UNITS. YOU CAN CARRY THEM TO THE FRONT, OR LEAVE AT CRATE DROP. CRATES REMOVED AND ADDED TO SUPPLY WHEREVER THEY ARE LEFT** SRS: dynamic.borderzone.ca **COMMON FREQUENCIES** COALITION: 264.000 RAMAT TRAFFIC: 124.500 AWACS: 309.000 MOTHER: 120.000