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AngleWyrm

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About AngleWyrm

  • Birthday 07/19/1963

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  • Flight Simulators
    Everspace 2
  • Location
    Seattle, Wa
  • Interests
    Writing mods and mod packs for video games

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  1. Getting fancy with it: If waypoints are related to aircraft, and there's performance information on optimum cornering speed at airframe's max G tolerance
  2. The current Mission Waypoints editor shows a drop-down selection of waypoint type, which includes Fly over points and turning points. So I'm guessing this is a subject that is in the works. This is my contribution toward further development. Placing waypoints on the map produces an odd maneuvering mechanic involving a course correction that looks like so: Here's the math necessary to calculate the turning point, given plane's speed and the angle of the turn: My Wish: Press a button in the waypoints editor that replaces one waypoint with two turning point waypoints into the flight plan
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