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Elendil78v

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Everything posted by Elendil78v

  1. Oh I saw on today's patch you updated the mission, exited to see how it plays out now!, thanks for your hard work!
  2. Hi there, loved the campaign but mission 10 could use some rework. After Killing "The Snake" the SAM that goes rogue is a SA-10, which is the most dreaded SAM in the game, a barrage of missiles fires away at you and your wingman, Its impossible to dodge all after being right on top of it at 20+ thousand feets. I noticed you made the flight invincible for a brief time, I presume to make it so you could pass the mission, but its so immersion breaking you see and hear many missiles hit you and your wingman but you take no damage at all. I would have prefered you changed the SAM to an easier to deal with like an SA-3, SA-6 or SA-8, and maybe lower its inteligence? I mean something thats both doable but at the same time challenging, so if you get hit you indeed get damage, but thats not the machine gun of missiles that SA-10 currently is in DCS. After that the second problem comes... You get 4 Mig-29 pursuing you and you are told to go to Kutaisi because they have a SAM battery there to help you out. It is a MIM23 Hawk battery that must be on its lowest intelligence because it is nearly useless. The First time i got there I passed over Kutaisi and as told, turned around to defend... well i was surrounded by 4 MiG-29s as the SAM battery didnt take any MiG down, and well I was killed by the enemy jets. The second time around I ignored the message about turning around and defending and instead went straight to the Carrier after flying over Kutaisi, that went better but the Hawk battery took ages to shoot al planes, they fired one missile at a time and waited ages in between shots. So TLDR the enemy battery is a merciless killer that fires an almost infinte barrage of missiles at you, so much that you had to make us invincible so the mission was doable and at the same time the SAM battery over Kutaisi is useless and if you do what you are told you go right into a trap, that ends up breaking the immersion of the mission and is a bit of a let down after such an incredible campaign. Because it is night a mission with NVG it would have been awesome to see a big barrage of missiles firing and also some scripted AAA shots and the MiGs direction that look great on NVG, to increase the cinematic effect. Would have been a nice light show. I play on DCS 2.8.1.34667.2 stable attached are both TacView Files, the one where I turned around and got swarmed by 4 MiGs, and the other where I simply went to the carrier. Regards, Elendil Tacview-20230107-082034-DCS-Mission 10 Camp 2 SC.zip.acmi Tacview-20230106-191028-DCS-Mission 10 Camp 2 SC.zip.acmi
  3. Hi there, first I wanted to thank you for your great campaigns!. After finishing Serpents Head 2 I started this one on its hard version. Mission 1, my Wingman Ford 410 takes off and starts orbiting as normal, but after I take off he just goes his way, seems to me like he is going to waypoint 5. never joins me and I fail the mission after the first low level fly trough. I use DCS 2.8.1.34667.2 Stable and attached is the TacView of it. I tried it twice and both times the same happened. Then I tried the regular version (instead of the hard) and the regular works fine as intended. So whatever extra logic you added to the hard version is bugged. Tacview-20230107-104307-DCS-HKPersian 1 Au Revoir.zip.acmi
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