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akira81

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  1. Thanks for the reply, I will double check if I have the naming correct. I have tried it using the naming convention mentioned in the tut but had no luck, in the screen shots I changed the naming. I'm placing the textures in the bazzar folder in the temp textures folder, is that correct? Thanks
  2. null I have a custom model I want to import into DCS. It is a Truck. I'm first just trying to get the asset working correctly in the model viewer. I can get the model, the diffuse and normal maps showing correctly. But I cannot get the roughmet material to show up. When I load the model, the roughmet is loaded by the model viewer, but when I go through and look at the AO, Roughness and metalness, they are not showing. I have the roughmet setup with R=A0 G Roughness B Metalness. I have the roughmet in the specular channel in 3ds max. How do I setup the material in 3dsmax so the roughmet will load correctly in the model viewer? Do I need to make a livery and if so, how do I write a custom livery? I have gone over the forums and I can not seem to find the info I’m after. Thank null
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