So i got the SD xl the other day first thing i did was watch a video on how to set it up for dcs, got the files the plugins and so on but when i go onto DCS and load up a mission in the F18 all the buttons work but its not connecting to dcs comms and says this
DCS module not detected.
Check that DCS mission is running, there is a .lua script for the module within "DCS-ExportScript\ExportsModules\", and the port settings above match those in "DCS-ExportScript\Config.lua"
the IP address is 127.0.0.1
lister port is 1725
send port is 26027
how can i fix this I've done what it says
ive ran stream deck in admin
dcs is not running on admin
ive tried every combo of them two and nothing works
this is my export.lua
-- Data export script for DCS, version 1.2.
-- Copyright (C) 2006-2014, Eagle Dynamics.
-- See http://www.lua.org for Lua script system info
-- We recommend to use the LuaSocket addon (http://www.tecgraf.puc-rio.br/luasocket)
-- to use standard network protocols in Lua scripts.
-- LuaSocket 2.0 files (*.dll and *.lua) are supplied in the Scripts/LuaSocket folder
-- and in the installation folder of the DCS.
-- Expand the functionality of following functions for your external application needs.
-- Look into Saved Games\DCS\Logs\dcs.log for this script errors, please.
pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil);
local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua')
-- load the DCS ExportScript for DAC and Ikarus
dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]])
this is my config script
-- Ikarus and D.A.C. Export Script
--
-- Config File
--
-- Copyright by Michael aka McMicha 2014
-- Contact dcs2arcaze.micha@farbpigmente.org
ExportScript.Config = {}
ExportScript.Version.Config = "1.2.1"
-- Ikarus a Glass Cockpit Software
ExportScript.Config.IkarusExport = true -- false for not use
ExportScript.Config.IkarusHost = "127.0.0.1" -- IP for Ikarus
ExportScript.Config.IkarusPort = 1625 -- Port Ikarus (1625)
ExportScript.Config.IkarusSeparator = ":"
-- D.A.C. (DCS Arcaze Connector)
ExportScript.Config.DACExport = false -- true for use
ExportScript.Config.DAC = {}
-- first hardware
ExportScript.Config.DAC[1] = {}
ExportScript.Config.DAC[1].Host = "127.0.0.1" -- IP for hardware 1
ExportScript.Config.DAC[1].SendPort = 26026 -- Port for hardware 1
ExportScript.Config.DAC[1].Separator = ":"
-- secound to n hardware
--ExportScript.Config.DAC[2] = {}
--ExportScript.Config.DAC[2].Host = "127.0.0.1" -- IP for hardware 2
--ExportScript.Config.DAC[2].SendPort = 9092 -- Port for hardware 2
--ExportScript.Config.DAC[2].Separator = ":"
-- Ikarus and D.A.C. can data send
ExportScript.Config.Listener = true -- false for not use
ExportScript.Config.ListenerPort = 26027 -- Listener Port for D.A.C.
-- Other
ExportScript.Config.ExportInterval = 0.05 -- export evry 0.05 secounds
ExportScript.Config.ExportLowTickInterval = 0.5 -- export evry 0.5 secounds
ExportScript.Config.LogPath = lfs.writedir()..[[Logs\Export.log]]
ExportScript.Config.ExportModulePath = lfs.writedir()..[[Scripts\DCS-ExportScript\ExportsModules\]]
ExportScript.Config.Debug = false
ExportScript.Config.SocketDebug = false
ExportScript.Config.FirstNewDataSend = true
ExportScript.Config.FirstNewDataSendCount = 100
And this is my export.lua script inside the \DCS\Scripts\DCS-ExportScript folder
-- Ikarus and D.A.C. Export Script
--
-- Copyright by Michael aka McMicha 2014 - 2018
-- Contact dcs2arcaze.micha@farbpigmente.org
-- Main Table
ExportScript = {}
ExportScript.Version = {}
ExportScript.Version.ExportScript = "1.2.1"
-- Simulation id
ExportScript.SimID = string.format("%08x*",os.time())
-- State data for export
ExportScript.PacketSize = 0
ExportScript.SendStrings = {}
ExportScript.LastData = {}
ExportScript.PacketSizeDAC = {}
ExportScript.SendStringsDAC = {}
ExportScript.LastDataDAC = {}
ExportScript.lastExportTimeHI = 0
ExportScript.lastExportTimeLI = 0
ExportScript.NoLuaExportBeforeNextFrame = false
local PrevExport = {}
PrevExport.LuaExportStart = LuaExportStart
PrevExport.LuaExportStop = LuaExportStop
PrevExport.LuaExportBeforeNextFrame = LuaExportBeforeNextFrame
PrevExport.LuaExportAfterNextFrame = LuaExportAfterNextFrame
dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\Config.lua]])
ExportScript.utf8 = dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\utf8.lua]])
dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\Tools.lua]])
dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\genericRadio.lua]])
dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\lib\Maps.lua]])
for i = 1, #ExportScript.Config.DAC, 1 do
ExportScript.PacketSizeDAC[i] = 0
ExportScript.SendStringsDAC[i] = {}
ExportScript.LastDataDAC[i] = {}
end
-- Found DCS or FC Module
ExportScript.FoundDCSModule = false
ExportScript.FoundFCModule = false
ExportScript.FoundNoModul = true
---------------------------------------------
-- DCS Export API Function Implementations --
---------------------------------------------
function LuaExportStart()
-- Works once just before mission start.
-- (and before player selects their aircraft, if there is a choice!)
-- 2) Setup udp sockets to talk to GlassCockpit
package.path = package.path..";.\\LuaSocket\\?.lua"
package.cpath = package.cpath..";.\\LuaSocket\\?.dll"
--local lrename1, lrename2 = os.rename(ExportScript.Config.LogPath, ExportScript.Config.LogPath..".old")
ExportScript.logFile = io.open(ExportScript.Config.LogPath, "wa") -- "W+"
if ExportScript.logFile then
ExportScript.logFile:write('\239\187\191') -- create a UTF-8 BOM
ExportScript.logFile:write("ExportScript Version: "..ExportScript.Version.ExportScript.."\r\n")
end
--if lrenmae1 == nil then
-- ExportScript.Tools.WriteToLog("Rename Error: "..lrename2)
--end
ExportScript.Tools.createUDPSender()
ExportScript.Tools.createUDPListner()
ExportScript.AF = {} -- Table for Auxiliary functions
ExportScript.NoLuaExportBeforeNextFrame = false
ExportScript.Tools.SelectModule() -- point globals to Module functions and data.
-- Chain previously-included export as necessary
if PrevExport.LuaExportStart then
PrevExport.LuaExportStart()
end
end
function LuaExportBeforeNextFrame()
--[[ if ExportScript.Config.Debug then
ExportScript.Tools.ProcessInput()
else
ExportScript.coProcessArguments_BeforeNextFrame = coroutine.create(ExportScript.Tools.ProcessInput)
coStatus = coroutine.resume(ExportScript.coProcessArguments_BeforeNextFrame)
end
if ExportScript.NoLuaExportBeforeNextFrame == false then
ExportScript.Tools.ProcessOutput()
end
]]
-- Chain previously-included export as necessary
if PrevExport.LuaExportBeforeNextFrame then
PrevExport.LuaExportBeforeNextFrame()
end
end
function LuaExportAfterNextFrame()
if ExportScript.NoLuaExportBeforeNextFrame then
ExportScript.Tools.ProcessOutput()
end
-- Chain previously-included export as necessary
if PrevExport.LuaExportAfterNextFrame then
PrevExport.LuaExportAfterNextFrame()
end
end
function LuaExportActivityNextEvent(t)
local tNext = t
-- Put your event code here and increase tNext for the next event
-- so this function will be called automatically at your custom
-- model times.
-- If tNext == t then the activity will be terminated.
if ExportScript.Config.Debug then
ExportScript.Tools.ProcessInput()
else
ExportScript.coProcessArguments_BeforeNextFrame = coroutine.create(ExportScript.Tools.ProcessInput)
coStatus = coroutine.resume(ExportScript.coProcessArguments_BeforeNextFrame)
end
if ExportScript.NoLuaExportBeforeNextFrame == false then
ExportScript.Tools.ProcessOutput()
end
tNext = tNext + ExportScript.Config.ExportInterval
return tNext
end
function LuaExportStop()
-- Works once just after mission stop.
if ExportScript.Config.DACExport then
ExportScript.Tools.SendDataDAC("DAC", "stop")
for i=1, #ExportScript.Config.DAC, 1 do
ExportScript.Tools.FlushDataDAC(i)
end
end
if ExportScript.Config.IkarusExport then
ExportScript.Tools.SendData("Ikarus", "stop")
ExportScript.Tools.FlushData()
end
ExportScript.UDPsender:close()
if ExportScript.Config.Listener then
ExportScript.UDPListener:close()
end
ExportScript.ModuleName = nil
ExportScript.FoundNoModul = false
if ExportScript.logFile then
ExportScript.Tools.WriteToLog("====== Logfile close ======")
ExportScript.logFile:flush()
ExportScript.logFile:close()
ExportScript.logFile = nil
end
-- Chain previously-included export as necessary
if PrevExport.LuaExportStop then
PrevExport.LuaExportStop()
end
end
really appreciate it if one of you could help thank you.