Jump to content

t349733591

Members
  • Posts

    11
  • Joined

  • Last visited

1 Follower

  1. Thank you again for your efforts。
  2. Thanks cfrag,I have one more question,Is there a way for DML to control the behavior of AI? For example, on the ground, I wanted AI to wait for a few minutes before takeoff at the end of the runway before takeoff. I tried to use ME to control the next waypoint, but failed. I have also tried several DML functions, but they have not been successful. I think I must have done something wrong. Thank you for your guidance.
  3. Hi cfrag: Currently known DML,Is there a way to implement slot password function?This will allow a slot to only be used by a specific person。
  4. Hi cfrag: stopGap.lua,This script feels very good to use。But after I uploaded the task that loaded this script to the server, except for my own choice of a new plane, there was no problem. Other players who joined the game chose a new plane, and the new plane would become damaged. After several attempts, it would become normal, and sometimes the plane would always be damaged. I initially thought it was a unit collision, so I separated the plane very far, but in the end, the problem still existed.The effect seems to conflict with the static object generated for replacement.
  5. Great cfrag, this is my perspective on the future of this feature. When there are no aircraft in the airspace at the beginning of the mission, only the initial value can be used as the ownership of airspace, such as the airspace of a certain country. If another country's fighter jets appear, can we understand that this airspace is already a war zone? It is controversial. If there is no counterattack, the airspace will be lost. Of course, as a reward for territorial competition, the designer can generate more ground units for the occupying party. In such a mission, airspace will also serve as an important condition for victory, causing competition between both sides. This will be great. In addition,You are really a great developer.
  6. You are really a great author with great ideas, well thought out, and I think you are already conceptualizing how to achieve him.To avoid a lot of judgment work, can we just categorize all fixed wing aircraft and helicopters into one class (Air Force class) and use only these units as the judgment criteria for this area, and no other units will provide support for the judgment criteria for this area? However, I currently do not have a good idea how to integrate them into OwnedZones, as OwnedZones is occupied by ground units.The first three rules are very correct,The unit must be in the air, This is a very important judgment condition,What about overwhelming numbers?(Regardless of quantity, as long as it exists simultaneously, it is judged as a neutral zone)Who owns it after the last aircraft left?(Due to being previously owned by the blue side, all aircraft will also belong to the blue side after leaving, and ownership will not change until a red plane appears in this area)
  7. If this area is set as an airspace area, only aerial units will be judged as belonging conditions for this area. Ground units have no impact on this area. The judgment rule is the same as on the ground, where both sides exist in a neutral area. The ownership is only changed when only the red or blue air units are left.
  8. Air occupation does not require landing, just like Owned Zones. If both sides exist and become a neutral zone, when only one side is left, it belongs to that side until enemy planes enter this area before changing the ownership of this area
  9. The concept of airspace, based on Owned Zones, only transforms occupation from ground to sky, but there will be a conflict in the middle, which is how ground units enter this area and how to judge it. My idea is whether there can be some restrictions on the area, allowing developers to choose whether this area should be used as an air or ground contention point. If it is an aerial battle point, only fixed wing occupation is supported. This will further enrich my mission and require air support to achieve victory. Make fixed wings no longer just a part of ground reinforcement, and air combat a part of the mission.
  10. Great cfrag: At present, the creation of Factory Zone is excellent, but there is still a problem as always, which is that when I need to generate units, I need to search for and input a large number of unit names to meet the requirements of unit generation. Although factory can now be used as a value, I need to input a large number of unit names on the factory for countless regions. Can I use a source attribute like cloning to generate units using the name of this template region? This will save a lot of work.
  11. Hi cfrag: This is a great work,Owned Zones are there any plans to incorporate the concept of airspace in the future,For example, my plane enters a certain area and competes for it in the air. Currently, I have a project that is mainly focused on air combat, but I want to add the concept of an area. However, it is not currently supported for my plane to occupy a certain area in the wilderness. It would be great if I could choose whether the plane needs to land and occupy it.
×
×
  • Create New...