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Panzuur

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Everything posted by Panzuur

  1. Trying to use Modelviewer 2.0 to view the cockpit models and using free camera mode to move the camera around. The camera movement is very fast, and hard to get the camera located correctly (especially the W and S keys) . Is there a way to manually put in the camera distance number in? or slow down the movement per key press? Thanks.
  2. Took about a year to make, of free time after work or weekends. About the same for the P47 cockpit. Working on the Corsair cockpit now.
  3. I have no issues in VR finding controls, cockpit is 1:1 and everything is located correctly, you look at a switch in VR , reach out and its there, sure you don't see your arm or hand in VR, that really never broke immersion for me. After a bit you really don't think about it, it just works.
  4. Thats what I have been doing So the values I changed were in the code you sent last , the value down was 0.1 and 0.3 , I changed to 0.0 and 0.2. otherwise the cover triggered the switch to goto open and closed. I could not find a 3 way position switch for sale and originals are too expensive so I made my own switch, each position activates a Normally Open micro switch , currently a switch at positions AUTO, OPEN and CLOSED, I have a switch at the Manual Position but thats not available in the default.lua ( maybe I should try to add that Command? that may be the answer. ) and a Normally Open reed switch that triggers when the cover is open. I may look at joystick gremlin , I may be able to make a macro to do what I need. I appreciate your help! , I will get this working eventually .
  5. Thanks LeCuvier, So I added your code, but I neednulled to change the values to get it to do what I was looking for. But I cannot assign the same Joy_Button to 2 different controls in DCS so the cover does not move. In the video attached I move the switch to the manual open/closed positions works great and the switch in manual and close the cover and the switch goes to auto like it should, this is what is happening in the video, the Physical cover is closing the switch, just the virtual switch cover dose not move, but the real world cover closes. Hope that makes sense. And thanks for your help I'm learning allot! Digital Combat Simulator 2025-01-05 16-01-03.mp4
  6. Just finished My P51 VR cockpit, Just working a few bugs out, But 99% works great.
  7. Thanks LeCuvier , I have used your suggested code you supplied, and it does work for the cover, but it still has this odd behavior. I think it must be coded somewhere else to do this. If I have the cover open and move the switch to Automatic position, then close the cover it works fine, the issue is when the physical cover moves the physical switch to auto due to the cover closing that it triggers something that toggles the in-game switch to manual and that toggles the cover to open. if that makes sense. I think the answer is to disable this behavior somehow or make it that when the cover is closed force the switch to be in auto position. Everything works if the switch is moved then the cover, just when the physical cover forces the switch position does it exhibit the behavior. I am learning a lot about the input LUA file! and have everything working but this. The P47 was much easier to set up!
  8. Thanks all, I was able to edit my default.lua file and add the code to get the switches to work. (couldn't get the "Command Injector" by @Quaggles to work not sure what am doing wrong but that not a big deal) What issue I have now is with the Switch covers. Alone they work fine, open/close great. the problem is for example the oil cooler switch is in the neutral position, and I close the cover, in reality the cover closes and turns the switch to "AUTO" , But in DCS it closes and then the switch and cover reopen. I hope that makes sense. see pics and video attached. It does this on the cooler covers and the supercharger cover. OIL SWITCH.mp4
  9. Your Right, I'll dig into the Document, just was excited to get some working, Really appreciate your help!
  10. So how do I know what Value to assign device_commands.Button_"X" when I create new button commands? Thanks!
  11. Thanks LeCuvier , I downloaded Command Injector and OvGme, and in the process of learning how they work. Also thanks for your code, I will use it and it will help me understand how I should make my own!
  12. Took about a year, of free time work to model/design and print.
  13. Thanks for the replies, I downloaded the Document pdf, and started looking at it, well made, now I just need to study to understand, thanks for the help!
  14. So I made a P51 Sim Pit and hooked everything up, went to assign button controls and found the P51 switches toggle (Unlike the P47) and are not ON-OFF , So I assigned the On and Off to the input , and this works but can be opposite state depending how the switch status is when the mission loads, for example the virtual power switch is on and the physical switch is off, it works but is backwards. I would like the physical switch state to control the input , not toggle it. I have zero knowledge of editing the input.lua file. Is there a updated P51 Input.lua file available that will do this, or a tutorial on how to edit a input.lua file for someone with complete programing ignorance?
  15. I will need to reinstall windows 11 and I was wondering if I should unbind my steam licenses in standalone before I do?
  16. First off the campaign is fantastic, I hope there will be more! I'm on Mission 12, for the flight I'm leading "Whippet" I'm the only one armed with bombs, I would think all planes in the flight would be armed with bombs. Is this correct? am I doing something wrong? Thanks for the great campaign!
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