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Tek_TierZer0

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Everything posted by Tek_TierZer0

  1. It'd be nice to be able to have tutorial/mission text available closer to the screen centre. Currently I have to look ~40' left, to the edge of my screen, to see any txt overlay. This can range from frustrating to catastrophic depending on if I'm trying to see my groundcrew options, or read a mission critical radio transmission while avoiding a SAM. It's made worse thanks to TrackIR following my head as i strain to look, leaving my ingame character often looking far to the left for every message, which when playing a mission or trying a tutorial can be quite often. Thankfully a user ( https://www.digitalcombatsimulator.com/en/files/3338406/ ) has manged to move some communication with a 3rd party script but with mission and tutorial text not covered I can be left with needlessly awkward moments when the sim should be at it's most user friendly (inside tutorials for example). I know Ultrawide isn't a common screen size but if a dedicated user can script half the problem away surely you could finish the job..... Thanks
  2. It'd be helpfull if you gave us an idea what you're aiming for..... Because while some of it looks good, there are a LOT of bits that just look painted on. When these 2D blurry building and field textures are next to villages with 3d buildings it really shows up. I understand this map is still early access but i'm hoping these textures are on a todo list to build up, rather than the end goal. These might look OK at 18K ft but down low it'd be better if the texture was just plain compared to this. Like is say, hopefully this is a work in progess but the messaging has been confusing tbh and these patches were here before and after the rework.
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