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-=Bagel=-

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  1. Update v1.1.0: Gunthrek Academy: FA-18 - Bagel Fixpack Edition
  2. Yes, if you copy the new files from the archive folders to the corresponding campaign folders, replacing all old files there, you should save your progress and logged hours but get all new updates.
  3. OK, I got the permission from Gunthrek. I have fixed several more bugs, made a few more improvements, and generated voiceovers where needed, and finally uploaded it as a complete Fixpack Edition to DCS files where you can find the final list of improvements as well: https://www.digitalcombatsimulator.com/en/files/3344992/ Many thanks to Gunthrek again for his work. Even working on these fixes took quite an effort let alone creating the original campaign.
  4. I sent him a DM asking if he wanted me to share those fixes with him or to upload this edit to DCS files over two weeks ago but I haven't heard back from him since then.
  5. In fact, as I was going through this campaign, I fixed these bugs for myself: - a hidden SAM (no target for SEAD) in one of SEAD missions in block 2 (fixed) - Uzi flight fails strike and run out of fuel in block 2 (fixed) - Uzi fails SEAD in block 2 (fixed) - commentary missing a critical and not obvious instruction on how to hand off the target to HARM in TOO mode (SOI + cage/uncage = H-OFF sign) making it impossible to shoot HARM as it’s not RDY otherwise, though I don’t know what text2speech was used so fixed text only. - short and long trap zones or messages swapped in block 3 (fixed) - Migs shoot down AWACS at the start of the mission and RTB sooner in the first block 4 exam making them not only harder to find but also giving you less time to engage them especially if you do AAR on ingress. Seems like not intended behaviour (fixed) - friendly and enemy AWACS low altitude in block 3. Seems like not intended behaviour (fixed) - bugs with triggers and mission goals preventing 100 score in many missions in block 2, 3, and 4 (still need to fix some earlier missions) - in some missions in block 2 and 3, trap triggers have no effect on the final result or set it to 100 regardless of trap zone or parking/shutdown while it seems like not intended behaviour (still need to fix some earlier missions) - F-16 flight Uzi does not attack SAM and RTB in the final exam 2 in block 4 and no Uzi freq set up or briefed to receive SAM kill confirmation (fixed). - mission script error message on the start of final exam 3 in block 4 (fixed). - the building destroyed in final exam 2 appears intact instead of ruined in final exam 3 in block 4 (fixed) Also, in final exam 3, tanks move too slow (7 knots) for GMT radar to detect them. If it was intended and not a bug (?), then, I would say, it's a super hard and super long mission to detect them with FLIR only in the large area. I don’t know the min detectable velocity for the Hornet’s GMT ground radar mode but it seems that, in DCS, it doesn’t detect a target if it moves slower than at 9 knots regardless of the target's velocity vector or radar elevation. Given it’s not mentioned anywhere in the campaign and even in DCS manual it was very confusing at first as I thought it was a DCS bug or glitch and tried to troubleshoot it. I would say it’s better to adjust the tank column’s speed. I would say it wasn't intended. I am still to complete 2 last missions though.
  6. The DCS controls for the F/A-18 are inconsistent. While some controls allow the use of 2- or 3-position switches, others rely solely on separate ON and OFF or toggle options. Although this setup works for a keyboard, it forces HOTAS users to manually toggle switches both off and on for every state change, which is inconvenient and unnatural. To address this, I implemented new 2-position switch options for the Fuel Dump Switch and LTD/R Switch. These controls now function as proper 2-position switches. Additionally, when the "synchronise control device state at mission start" option is disabled, it should still be possible to synchronise switch positions by cycling them with a few ON/OFF toggles. C:\Program Files\DCS_World\Mods\aircraft\FA-18C\Input\FA-18C\joystick\default.lua: { down = fuel_commands.DumpSw, up = fuel_commands.DumpSw, cockpit_device_id = devices.FUEL_INTERFACE, value_down = 1.0, valueup = -1.0,name = ('Fuel Dump Switch - 2-pos ON/OFF'), ... { down = tgp_commands.LtdrArm_EXT, up = tgp_commands.LtdrArm_EXT, cockpit_device_id = devices.TGP_INTERFACE, value_down = 1.0, valueup = -1.0,name = ('LTD/R Switch - 2-pos ARM/SAFE'), There are probably other controls that could benefit from similar improvements. Unfortunately, each update overwrites default.lua, making it challenging to maintain these changes. It would be ideal if these enhancements were included as default options in future updates.
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