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Ready2RollOut

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Everything posted by Ready2RollOut

  1. Nvm I removed it in special settings for super carrier.
  2. After a recent update some of my missions I run have this pink label in game. How do I disable it?
  3. I mostly used sfx I found elsewhere, I find filming in dcs, the engine sounds overpower everything and therefore you cant use any of the natural sfx in ur dcs video.
  4. Haha thanks. Obviously Im looking at things with rose colored glasses. I cant help it. I'm happy about finishing this project and exceeding my expectations with the final result. That final naval battle scene ended up way better than it was written in script: It was supposed to be a final scene where every type of unit is involved, and its just maximum chaos. However, once I started setting up the scene I saw how amazing a massive naval battle looked. Two large battle groups firing everything they got at each other, and this creates a no mans land(water) in between them, where I placed the camera. And of course I discovered the extreme high birds eye view where the naval formations look like ants digging white tunnels in blue terrain.
  5. The mission editor is the bigger factor due to the level of detail in planning scenes, placing static objects, scouting locations, and using hordes of unpaid expendable actors. The replay mode is adequate and has that one crucial feature of pausing/slowing time that I cant understate enough in its importance. I think the reason dcs works so well is because flight sims in general have a unique appeal that make them very cinematic. Cinema is all about showing people things they don't normally get to behold, and that includes broad beautiful landscapes, and of course the beauty of flight. Consider also that its easier to simulate larger broader landscapes and clunky hardware like jets and tanks than it is to simulate people close up. If I tried shooting a gangster film using gta v, the problem is that its too difficult to recreate humans with all their nuanced mannerisms and every detail down to every single facial muscle. Understand that cinema has always been about selling an illusion as real. Film itself is just a series of pictures. We are trying to get the viewer to buy-in, suspend disbelief, so that they can react with real emotions to the events. Flight sims appear to have easy access to peoples hearts.
  6. Ahh your right, I was looking at this with blinders on. Animation has always existed, the real new development is all these realistic sims providing average people with the ability to make animations using them.
  7. Consider that before DCS, any movie about fighter jets was mostly written to take place on the ground, because the screenwriter knew full well of the extreme costs and dangers with shooting in the air, and the severe limitations with operating a camera up in the sky. Perhaps world class replay mode and editor is laying it on a little thick, but I don't know of any other video games with this much level of detail and customizability to allow such a quality production.
  8. Long tracking aerial shots using free cam mode? I understand how difficult that can be. I didn't do any of those. I know free cam following a jet in flight is tricky, they move so fast up there, and getting all the jets in one frame isn't easy because of the distances between them. Reminds me of that tragedy on the filming of a twilight zone movie where some actors died because the bonehead director wanted the helicopter close enough to the actors on ground. Aerial shots are tricky cuz of wide distances. I had the different problem because im doing high tempo action: most of my shots look stunning but there's no time to appreciate them. For example look at 01:37 when a f18 gets shot at and does a full loop. That 10 second loop is so beautiful, especially with the camera rotating around it and seeing the background behind it, but I had only 1.5 seconds to show the maneuver. My entire film is full of stunning shots but no time to appreciate them all. I choose to work with music, resulting in a higher tempo. Frequently as an artist you got to sacrifice one thing to have another.
  9. Good afternoon gentlemen, today I present to you my finished cinematic composition and share my insights after 18 months of work. A little background: I am an aspiring screenwriter with 15+ yrs experience, and the last 8 yrs I have been focusing my efforts specifically on new approaches to music in cinema. I have become a fighter jet hobbyist/dcs fan over the past 5 years. DCS is extremely convenient for producing cinema, here's a few tricks I learned: The ability to pause and slow time is the single best feature in this simulator for filmmaking -Pausing time allows for more complex camera choreography. Example: a scene where the camera choreography has 8 actions would be near impossible to perform correctly if not for the ability to pause in between each camera movement. Of course once you have that footage you can easily remove the paused portions in the video editor, making it all smooth and seamless. I record all footage in Slow Motion -Slowing down time also makes complex camera work easier to pull off, but also recording all your footage in slower speeds means higher fps once you speed it back up, and any lag or stutters get minimised too. -Another benefit to slow motion recording is the ability to shoot scenes with ridiculous amounts of units and missiles/bullets flying around. If your computer cant run it smoothly, then simply slow it down enough so you can run it and record it smoothly. See the final naval battle in my movie as an example. Mission editor and Replay mode are world class here -The fact that dcs is a simulator and focuses on realism and customisability rather than storyline/characters is probably why its so good for cinematic purposes. The one thing missing from the replay mode was the ability to pan lateral (move camera left and right), but in the past few months they added that, so there's really nothing missing that I can think of. What about actors? -For the most part I used AI units to perform most things and gave them simple instructions. When needed, I piloted a jet to do a specific action that AI cant be programmed to do. Dont forget to use offscreen ai units for help. There's many scenes in my film where a jet shoots down an enemy and then flies very close to it to admire the kill. I always had an offscreen ai unit shoot that enemy jet down, so I could just pilot my jet and make sure I get close to it when it explodes. Transitions matter for movies with wide spaces -When your shooting a scene that takes place in wide spaces and high altitudes, transitions can help. The whip transition looks very sleek (when you whip out of a shot and into the next one in one motion), but for aerial filmmaking it serves a real practical purpose in that it can help create spatial awareness in the viewer. The direction you whip the camera can help the viewer keep track of where everything is located in this giant stage. Camera shake -Someone mentioned once that camera shake interferes with recording because things explode near camera. I don't believe you can turn off the explosion shakes, but you can easily minimise them in the video editor using the stabilizer feature. See exploding guns at 02:38 in the above version as an example. This feature will zoom in your footage a bit, but does the job. Convenience of using a simulator makes a huge difference -Making a movie using DCS really feels exciting like I am on the cutting edge because of the convenience of production. You have unlimited shooting time, no safety issues, no issues with weather and daylight. If top gun was filmed on a simulator rather than in real life, a lot more of the movie would take place in the air, where the fun is. Utilise reverse footage In one shot, a f18 joins his strike partner in the air and approaches from below doing a cool rotation before parking right next to it. In reality this shot is probably impossible, if you rotate your plane you will lose altitude and even if you came from above you would still find it difficult to stop on a dime right next to the other. The solution was to start next to the other jet and rotate away. When you reverse that footage you get a really splendid shot @ 01:29 in the video above.
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