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OneHauteDog

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Everything posted by OneHauteDog

  1. You're gonna make me learn mission editing. I had a thought on turning way points. I read there's two ways of doing it, Turning Point and Fly Over Point. I wonder if you can break the turns up into smaller turns to make them smoother. Instead of say, one 60 degree turn at a way point, make them do two successive 30 degree turns. I hadn't considered you were using a follow task, though that makes sense. I don't know squat about what's capable in mission creation/editing, but can you make the AI do sub tasks? Primary task- follow, sub task- initiate 1st 30 degree turn at turn point, initiate 2nd degree turn at second point? I'm gonna have to learn how and experiment.
  2. Mission creating/editing seems to me the most complicated thing ever so I'm sure you are. I only brought this up hoping it wasn't a case of "something's fixed, something's broke". It really seems like you mission creators are taking on a task with one hand tied behind your back. Believe it or not but buying and playing through Wolfpack got me to buy a buncha the books you reference. Just finished Zemke's Wolk Pack recently, having previously finished Thunderbolt! Since I've got you and no one else is watching, how goes that 47 ground pounding campaign...? I won't tell.
  3. Haha, that’s fair enough. Thanks for the clarification. Back to it then! Appreciate all you do!
  4. Just had another go at the first mission while I could and during the zig zag pattern, the ai cuts their throttle and speeds from to 160-ish it seems.
  5. Looking for some corroboration on the Wolfpack campaign post update. The change to ai flight lead climbing is an absolute godsend. But it seems that, at least on the first mission (admittedly that’s all I had time for), once at altitude and flying cover over the big friends, the ai will now slow down dramatically and make much sharper turns. I know how have to completely cut the throttle and even then, still end up blowing past my flight. I fully intend to dive back in after work today but was just checking to see if anyone else experienced the same.
  6. I just wanted to jump in to say that this thread right here fixed my issue with VR MT and DCS. I have been pulling my hair out to try to figure out why I couldn't launch DCS in VR MT at all, steam or standalone. I had tried every variation of --force this and --force that. It would launch VR in ST no problem, and MT would launch in pancake just the same. But when trying VR MT, nothing would get it to launch. It'd be some non-interactable one eye VR DCS window. Finally gave the log a look and saw an error that I copy/pasted into google which lead me here. I don't use openkneeboard or necksaver, but I followed the advice to that Instance folder in the OpenXR registry area and deleted the few I found. Repairing the installs for those readded them later with no issue. Immediately DCS launched MT in VR! I'm ecstatic. I really thought I had been using the MT for the longest time already and only found out I wasn't when Pimax updated the Crystal with eye tracking and DFR along with mbucchia's quadviews. Now that it's all working, HOLY COW it's amazing and I'm SO glad to have found this thread. What a night and day difference and the Crystal is singing with DFR. Hopefully more people see this and it works for them!
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