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tazdirector

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Everything posted by tazdirector

  1. Thanks for the quick response. Replies below: These are multi-ship player groups to take advantage of element IFF and SA labels. These did happen to be the 1-2 and 1-3 ships of the flight after -1 disconnected. Both planes had moved from their static spawn in location and were on the taxi-way itself (no where close to other potential static spawn locations). Based on the above, I wonder if losing the 1-1 ship of the flight/element caused some weirdness. Again, this mod is doing some amazing things. Might try some single-player groups to see if the problem can be re-created. Thanks again.
  2. First off, LOVE this mod!! Really adds a ton of immersion to spawn in at an airbase with OTHER aircraft! We've been running this on a MP server for a few weeks now and recently ran into a strange issue: Two client aircraft (F18s) randomly exploded when taxing to the runway. In the second before the explosion, they thought they might have seen a static version of the aircraft spawning on top of them. This was a one time issue and it didn't affect the other 10 clients taxing at the time. Quick stats: - Sukhumi Field - Only client F18s spawned in - No stopGap conditions (-sp, etc) set - stopGapGUI.lua installed on Server Anyone else ran into this issue?
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