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ops

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  1. ops's post in Help with LUA x2 was marked as the answer   
    you need a piece of script for this, e.g.:
    local function checkDistance(unit1, unit2, radius) local p1 = unit1:getPoint() local p2 = unit2:getPoint() return (p1.x-p2.x)*(p1.x-p2.x) + (p1.z-p2.z)*(p1.z-p2.z) + (p1.y-p2.y)*(p1.y-p2.y) < radius*radius end world.addEventHandler({ onEvent = function(self, event) if event.id == world.event.S_EVENT_SHOOTING_START then local red1 = Unit.getByName("red1-1") if red1 and checkDistance(event.initiator, red1, 1000) then trigger.action.setUserFlag("shot_near_red1", 1) end end end }) this will react on shooting near "red1-1" unit and set a flag back to the ME you can work with (set ROE, switch waypoint, ..)
    attached a demo mission, where red1 is doing orbit, and flees back home once blue shoots nearby
    snippets-react-on-shot.miz
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