Hi,
DCS really need to add procedural rendering to the game engine (I don't believe it's present or if it is, DCS need to look at the new break through with trees in any event). Huge gains are now being seen to game engines using procedural rendering instead of just rasterisation.
I think one of the biggest wishes of many users is more realism in the graphics and especially terrain, although traditionally this has had to be tampered by the effects that detail has on the rendering load and thus frame rates / hardware needed.
However, Gamer Meld in this video in the 3rd topic starting at 6 mins 30 secs, mention that AMD has now made a break through with tree rendering and graphic card VRAM usage, (originally a Tom's Hardware story I believe), something of interest to DCS because of the large numbers of trees in the average terrain map. Apparently, they've found a way of procedurally rendering trees using 667,352 times LESS Ram!!! Tree scenes that would previously have taken 32GB of VRAM can now be rendered according to the reports using just 51 Kb of VRAM!!!
The implications of this to DCS in both frame rate and perhaps what can be done with the trees or maybe other graphically areas with VRAM freed up, would seem to be potentially massive, especially if procedural rendering was used for other DCS objects as well.
Video report here: