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Ranger89

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Everything posted by Ranger89

  1. Thanks! I just found some on Amazon but you can get them from all kinds of places. This is the exact one that I used. You can get them at all sorts of different thicknesses; thinner than 0.5mm.
  2. I recently got a WINWING MFSSB and absolutely love it as I fly the F-16 more than anything else. However I did not like is how I could feel the metal on metal transition from movement to force. I came up with the idea of inserting 0.5mm silicone sheets around both transducers (photos attached) and it is the best decision I've ever made! It is now a completely smooth transition from movement to force! The stick is still completely movable since the silicone is easily compressed against the transducer. Your curves may need to be tweaked slightly but it is an absolute must have modification in my opinion. This also completely removes the force stepping that you would normally see without the modification (Curves attached)
  3. It should be pretty easy to add one yourself. Just put one in series with the either power supply mains or the DC output
  4. Okay this works really really well! This is exactly what I was asking for. Thank you! I'm wondering though, is it possible to exclude aircraft from the reset, say if I wanted to make a zone that's the whole map wide to then reset all ground units on the map? Also I probably can't just put one large zone directly over an airbase since it may affect NPC and player aircrafts if they're parked or taxing correct?
  5. The safe zone scripts that you pointed out here do make sense to implement but I would rather use things like sam sites to deter aircrafts. It's like more of a "realistic" (but in my opinion more fun) deterrence method. If somebody can sneak past the defenses, then the more power to them, I enjoyed trying to penetrate air defenses. We like to make it a game to try and sneak past them to destroy an enemies support aircrafts
  6. Okay, I've never heard of DML before. This looks like a good solution from what you have said here. Thanks for the example and including a mission file, I will give this a shot and test it out once I've got some time. If this works I will mark this as the solution! I still cannot believe that there isn’t any sort of setting to set unlimited ammo for ground units or anything like that.
  7. So I'm trying to create a multiplayer mission that can essentially run indefinitely. I use the Patriot, SA-10, and other sam sites to protect spawn points and keep players and AI from spawn camping other players and AI. However they (specifically the SA-10) can run out of ammo quickly and take hours to rearm via trucks (the SA-10 takes 2 hours!!), so I've been looking for a way to keep them filled. Since (as far as I know and PLEASE correct me if I am wrong) it is not possible to use scripts to modify ammo of ground units, I was thinking I could despawn and respawn these sam groups quickly every 10 or so minutes so they should spawn with full munitions each time. Would it be possible to use MIST or something to accomplish this?
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