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milo85

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  1. I don't use auto rudder, take off assistance or simplified flight model, I don't have any devices with force feedback.
  2. I've played some instant action games with P-51D and noticed how movements of my wingman are completely unrealistic. Depending on how I fly the wingman move to keep formation but do so in a very artificial way (like translating from point to point). Also, other friendly planes e.g. bombers in formation keep bobbing like buoys...
  3. I remember that elevator trim in Mustang was very sensitive. Around a month ago I've noticed that it doesn't have any effect at all. Was there some recent update that messed it up? Does it work for you? My binding is working fine, I can see the knob turning, I can see the trim tab deflection. Just no impact on nose attitude... :(
  4. I would love to see damage model worthy of 21st century, like in GHPC (Gunner HEAT PC armed vehicles simulator) for example. Damage there is not based on a large hitboxes + scripted response/decals/animation but instead projectile and fragmentation paths are traced and damage to various components and personnel is checked. You can even review it afterwards: In DCS, at least in UH-1H Huey (which I love btw), damage model is very primitive. You can hit front of the chopper and after certain amount of "points" the main rotor or tail will fall off... Not a single paid model should act in this basic way in 2024. Edit: typo
  5. milo85

    Huey’s DM

    Huey is great by damage model is rather poor, it feels like just a bunch hitboxes with scripted effects.
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