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milo85

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Everything posted by milo85

  1. I would love to see damage model worthy of 21st century, like in GHPC (Gunner HEAT PC armed vehicles simulator) for example. Damage there is not based on a large hitboxes + scripted response/decals/animation but instead projectile and fragmentation paths are traced and damage to various components and personnel is checked. You can even review it afterwards: In DCS, at least in UH-1H Huey (which I love btw), damage model is very primitive. You can hit front of the chopper and after certain amount of "points" the main rotor or tail will fall off... Not a single paid model should act in this basic way in 2024. Edit: typo
  2. milo85

    Huey’s DM

    Huey is great by damage model is rather poor, it feels like just a bunch hitboxes with scripted effects.
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