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LimePartician

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About LimePartician

  • Birthday May 27

Personal Information

  • Flight Simulators
    DCS, MSFS2020
  • Location
    Poland
  • Interests
    Flying
  • Occupation
    Unemployed

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  1. Kind of like in microsoft flight simulator where they utilise raymarched reflections. They dont take up any performance except for a little bit of VRAM and I think it would make things loke rivers look nice. Currently they are blue lines on a pixelated terrain on some maps.
  2. Since december and a few patches back, we've seen nothing from OnReTech, is there something going on?
  3. I turned down my textures and preload radius.
  4. I get 20 fps on this map. On other maps I get 80. Even LOW_GPU doesn't change the FPS. I get a crash to desktop when releasing 6xCBU-97 while in the F-15E
  5. Right now they are one direction steel hangars. That is incorrect. They should be dugout hangars, at least 6 per row. They should be made of conrete on the inside and be covered in soil on the roofs.
  6. I'm having an issue where the Y axis keeps drifting upwards
  7. I know that the ASRAAM is a UK F-35B type of thing but it would be nice to have some mission differentiabililty.
  8. I kind of think that some eye candy is needed to give some people an idea of what is being made.
  9. I am shocked. The appearance of this aircraft made my jaw drop. Hope we can get some hype going for this thing!
  10. This would let us use airbases like Hatserim, Ramon and Nevatim which imo would be amazing and considering the level of detail that was presented in Tel Nof airbase, I hope that they nail it if they do make the expansion.
  11. Currently in game it is a bunch of trees. Yet in real life (atleast up until 2021) It is a quite active Patriot site: Coordinates in game: 32.49.28N 34.58.20E
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  12. In game its just 2 hangars on unmarked asphalt near the runway. Meanwhile in real life it's a much more complex scene. As you can see it has 2 hangars behind fenced areas with taxiways and at the taxiway connecting to the runway there is a thick holding line and a red marking showing which runway you're entering.
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  13. Currently in game at only Ramon Airbase there is a singular taxiline and taxiline going out of the hangar. This is incorrect. An artists representation is quite correct when it comes to the taxilines: As seen on the image, there is a white straight line going out of the hangar and the main taxiline has a small branch off that connects with the white line infront of every hangar. I understand that this is a simple sheet but I confirmed this with accurate google maps imagery and images from the IAF.
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  14. Currently in game the hangars have nothing painted on the ground. Yet in real life they have key markings to assist the pilot with taxiing out of the hangar without damaging the plane As seen on this image, it is a yellow half circle with 3 white lines There's actually a pretty good artists representation on google of those markings A key note is that the centre white line is for the nose wheel and the 2 dotted lines are for the rear wheels. These are so that the pilot can taxi out of the hangar without risking damage to the aircraft.
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