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Flight Simulators
DCS F16/AV8B/F4E. Falcon BMS. MSFS2020
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UK
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Many Thanks, Ironhand i checked out the instructions provided by Draconus and had drawn the conclusion that I was expecting far too much from it, never mind the fact that it was an overly complicated process. Presets it is, I guess.
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Yeah, that definitely would explain it . Thanks for the tutorial, I’ll take a look. Though I stand by my assertion it’s not user friendly and could be made so much easier *Awaiting barrage from people who do understand programming telling me it can’t*. Cheers!
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Hello I have been playing around with dynamic weather in the ME, but frankly, I am far from understanding how it works. In some respects I would question if it works, more so following my latest effort. The main issues come from the user interface. Basically, the user selects a system, applies a pressure deviation from ISA hits, hits generate and there you go. Dynamic weather created. In doing so it throws out your pressure system with a whole bunch of absolutely meaningless numbers, starting with the coordinates which bear no resemblance LAT/LONG, or MGRS meaning if you want to place the centre of the system in a particular location it’s incredibly difficult. Next theres pressure spread, with another huge 6 digit number which is fairly meaningless. I know what it’s trying to accomplish, I’m damned if I know how to make it work. Ellipticity? Shape of the system no doubt, but again the number is meaningless in terms of a cyclonic system or creating a trough. Pressure Excess? No idea. Rotation, again no idea. In the real world, rotation around a system is largely dictated by system type and pressure gradient force. What is apparent, is that any attempt to change any of the above numbers just generates a whole bunch of new random numbers giving the user no idea how it affects the outcome, or what it’s actually doing. Prior to this rant I was attempting to create a set of conditions based upon two adjacent areas of low pressure. However, it appears that although it is possible to add multiple systems, only the one selected when you hit generate seems to have a bearing on the outcome. It also appears that you can’t add a low and a high. What is also clear (and makes me think the system doesn’t work) is that Boyles law is completely ignored. Looking at the centre of my Low right now and 1), with back to the wind, the low pressure is not always on the left; 2) There’s fletches near the centre of the low which are divergent rather than convergent (though with no visible isobars it’s not easy to tell). I have zero experience when it comes to writing code and I don’t doubt that making something as complex as a dynamic weather system work must be a big undertaking. However, in terms of the user interface, having something meaningful to work with would be really helpful to those of us with a basic understanding of weather who want to create a given set of conditions. Personally, I would use a select and drop/drag system for a given pressure system, just like every other object in the mission editor. Remove pressure deviation and just add the QNH in the centre of the system in hPa. If a user adds a single system, then allow them to apply a pressure gradient, or base it on the strength of the high/low (pressure spread is ambiguous at best with meaningless numbers). The higher the number the greater the wind strength. If the user adds more than one system and sets QNH the pressure gradient takes care of itself. i assume that the present system already looks at likely stability and humidity of an airmass based on the selected map, the strength of the big H or L and where it falls, otherwise other handy inputs for the user might include dew point and environmental lapse rate. As I said, I don’t know what it takes to make things like this work, but with AI becoming as clever as it is, I would be amazed if you couldn’t create a system whereby the user inputs some basic data as above, hit generate, have it fill in the gaps and have it come up with something vaguely realistic. Final request on the subject of weather, and I don’t doubt it’s been mentioned before: TAF, METAR and ATIS, please! What is the point of having incredibly detailed high fidelity aircraft when there is no actual need to adjust the altimeter sub scale (let alone dare I say it, turn on the pitot heat or anti ice). Cheers
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Thanks for the reply, Maddaawg. IPD didn’t seem to make a difference. Not sure if DLSS is running (I don’t think so because I’m on an AMD card and I believe that’s an Nvidia specific setting). in any case, things went from bad to worse with constant crashing/failing to launch. That resulted in reinstalling drivers/stramVR and running repairs to DCS to fix the crashing. I’m now back to being crash free and the HUD is back to single projection. No idea which particular fix worked!
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Good evening I've recently taken up VR (Pimax Crystal Light) and I'm having an issue with duplication of the HUD in the Viper (also occurs in the other sim). I am using corrective lens inserts. I have been playing with the IPD, but have had no success in lining it up. Is there a setting I am missing or is it just a case of trial and error with the IPD until it all lines up. TIA
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Many thanks, razo+r. I knew there was something I was missing and hadn't thought about the accelerometer being fixed to the normal axis of the aircraft. Pretty obvious when you think about it! Cheers
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Hi All, I’m a novice where DCS is concerned and trying to understand the FLCS on the Viper. Apologies if this is in the wrong topic, but it seemed most appropriate. The main issue is trim. My understanding of the system is that under most circumstances the pilot doesn’t trim. The attitude is set and up to 15’ AoA the FLCS will maintain 1g. Trimming in either direction changes the g that will be maintained and in straight flight this will introduce a pitching moment in one direction or the other (ultimately making manual trim fairly redundant unless you want to fly a constant AoB orbit). On climb out with the trim gain set to 1g I can set a pitch attitude of 10’NU and go heads in to make a switch selection and a few seconds later return to see the pitch attitude has increased by up to 5’. I can’t take my eye off it for anytime at all and I’m finding I need a small amount of stick forward to hold the nose attitude in the climb. By definition this is an out of trim condition. The question is why? I tried manually trimming in the early stages, but it makes matters worse. I have considered it may be a controller issue an introduced a dead zone, but that has no effect. The only thing I can think of is that I’m misunderstanding how the system works. Maybe, there’s a pitch power couple at play? Any help appreciated.