Are there any plans to support multiple DirectX FFB devices in DCS? I just got a Brunner MKII FFB joystick and MKII FFB pedals with the assumption that I’d be able to replicate full force trim functionality, given the fact that DCS lists “instant trim/FFB friendly” option for both cyclic and pedals. Based on that fact alone I assumed everything would work properly, but that is not the case. When I put both the cyclic and pedals in DirectX FFB mode (native DCS support) and enable “instant trim/FFB friendly” mode for both, the cyclic works as it should. The pedals, however, just replicate whatever the cyclic does. For example:
Starting with the cyclic and pedals centered (verified via controls graphic overlay), press force trim interrupt, move cyclic left, release force trim interrupt. The cyclic stays in place in the new “center” location (like it should), but the pedals move left (both physically and input-wise) by the same amount as the cyclic X-axis deflection (without touching them or giving any pedal input). It’s as if there is only one set of FFB input in DCS, and both devices are being treated as one. It’s been pretty frustrating trying to figure out a workable solution. For now I took the pedals out of DirectX mode and disabled centering force in Brunner software while selecting “rudder with no springs or FFB” in DCS. The pedals now function like a regular set without springs and with a damper kit. Still, not exactly why I bought them.
One other thing I noticed is that for force trim to work properly, there can’t be any curves applied to the cyclic X and Y axis. If a curve is applied, then the new cyclic position after trimming ends up being offset from the red trim X location on the graphical controls overlay, and the difference in locations seems to be proportional to the amount of curve modification applied. This definitely seems like a bug. Best I can tell is after you apply a curve, cyclic sensitivity is modified accordingly but FFB input isn’t, leading to a pretty large discrepancy.