I was looking into modifying the color and visibility of the afterburner plume/flame (the part with the rings in it) on the F16 but I cannot figure out how to actually "point" to the new texture, I assume this is caused by the fact that instead of the game looking for the texture from the description.lua in the livery folder it instead generates it in the base f-16c.lua with the code I attached at the end of the post, my question is: Is there a way to change this texture per livery without breaking IC by writing a mod or replacing the base texture?
engines_count = 1,
engines_nozzles =
{
[1] =
{
pos = {-6.003, 0.261, 0},
elevation = 0,
diameter = 1.1,
exhaust_length_ab = 12,
exhaust_length_ab_K = 0.76,
smokiness_level = 0.05,
afterburner_circles_count = 11,
afterburner_circles_pos = {0.2, 0.8},
afterburner_circles_scale = 1.0,
afterburner_effect_texture = "afterburner_f-16c",
}, -- end of [1]
}, -- end of engines_nozzles