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FR3DER1C

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Everything posted by FR3DER1C

  1. Nope, maybe I should have clarified, what I mean is the actual "flame" or "plume" part of the afterburner not the part that is "inside" the engine/exhaust.
  2. I was looking into modifying the color and visibility of the afterburner plume/flame (the part with the rings in it) on the F16 but I cannot figure out how to actually "point" to the new texture, I assume this is caused by the fact that instead of the game looking for the texture from the description.lua in the livery folder it instead generates it in the base f-16c.lua with the code I attached at the end of the post, my question is: Is there a way to change this texture per livery without breaking IC by writing a mod or replacing the base texture? engines_count = 1, engines_nozzles = { [1] = { pos = {-6.003, 0.261, 0}, elevation = 0, diameter = 1.1, exhaust_length_ab = 12, exhaust_length_ab_K = 0.76, smokiness_level = 0.05, afterburner_circles_count = 11, afterburner_circles_pos = {0.2, 0.8}, afterburner_circles_scale = 1.0, afterburner_effect_texture = "afterburner_f-16c", }, -- end of [1] }, -- end of engines_nozzles
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