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dirkfrimmout

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About dirkfrimmout

  • Birthday August 21

Personal Information

  • Flight Simulators
    DCS World, Falcon BMS
  • Location
    Pisa, Italy
  • Interests
    Planes, Rockets, Guns, Music
  • Occupation
    Pilot

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  1. thank you for confirming what i thought was a long standing issue. @BIGNEWY Is the team aware of this bug and are there current plan to correct this.
  2. I, am apparently not the only one. I have posted just now about this problem, would you mind seeing my post and tell me if the issue is the same as your describe ?
  3. Hello, This has been tested on different hardware and different settings and the issue is present as long as the shadows are turned ON in some way. Attachments 3 screenshots, dxdiag,txt, dcs.log. Description: Shadows appear sharp when looking at them at high angles : when the player's headset is pointed directly at a shaded object, the shadows appear blurry or disappear completely. When the player's head is turned away from the object, shadows appear sharp. There is a visible "boundary" where the shadows fade in or out of view or sharpen/blur. Red arrows show the boundary where shadows become blurry/sharp Player looking straight ahead at the helicopter : No shadows Player turns his head away until shadows become visible again. Initial troubleshooting: troubleshot with BIGNEWY on discord and usual suspects (Quadviews, SSLR, SSS, DLSS, Reshade etc..) ruled out already. Hardware: Quest 3 using both Oculus Link and Virtual Desktop. dcs.log DxDiag.txt
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