Hello,
This has been tested on different hardware and different settings and the issue is present as long as the shadows are turned ON in some way.
Attachments 3 screenshots, dxdiag,txt, dcs.log.
Description:
Shadows appear sharp when looking at them at high angles : when the player's headset is pointed directly at a shaded object, the shadows appear blurry or disappear completely. When the player's head is turned away from the object, shadows appear sharp. There is a visible "boundary" where the shadows fade in or out of view or sharpen/blur.
Red arrows show the boundary where shadows become blurry/sharp
Player looking straight ahead at the helicopter : No shadows
Player turns his head away until shadows become visible again.
Initial troubleshooting: troubleshot with BIGNEWY on discord and usual suspects (Quadviews, SSLR, SSS, DLSS, Reshade etc..) ruled out already.
Hardware: Quest 3 using both Oculus Link and Virtual Desktop.
dcs.log DxDiag.txt