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NeinNineNiner

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Everything posted by NeinNineNiner

  1. Same issue here - I can get the hands to show up in the cockpit but they won't interact with anything. I'd say the feature is kinda broken in its current state.
  2. What's so strange about this issue is that (I'm guessing), for all of us, we have solid high FPS. That's one thing I'm impressed with DCS for .. beautiful graphics and good FPS. But damn these stutters make VR difficult to use. Have any of you guys tried reverting to the single threaded DCS version and seeing if that improves things?
  3. Moving the mouse around doesn't change the FPS on my rig. I use a plain old $10 wireless mouse so the polling doesn't appear to be an issue. You might be right about the number of cores, but the funny thing is that 5-6 seems to be the sweet spot for me. My hunch is that this is probably processor specific. I'll wager that folks with 12th and 13th gen chips don't have this issue once they un-park and disable E-cores.
  4. Hey all, I noticed a glitch in the DCS 2.9 multithreading. I'm running an i9 11900K with 64GB and a 3090 FTW GPU. I ran two tests, both in an A10 in Syria using the Takeoff instant action. Test 1 - With all 16 (logical) cores enabled, my stuttering in VR was outrageous. Every 0.5 to 1 sec, a big stutter. Test 2 - Process Lasso'd DCS to use cores 11 - 15. Far, far fewer stutters (but they're still present every once in awhile, especially when all the cores get fully loaded, then back to heavy stuttering) My dcs.log is attached. My CPU doesn't have P/E cores on the die. Just hyperthreading. FPS are always very high (pegged out at 72 fps, solid). The only thing I can conclude, at this point, is that there is a glitch with the way multithreading coordinates resources between threads. More cores should not result in more stuttering. Other things I've tried (to no avail): debar on/off hyperthreading on/off un-parking cores dcs.log
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