Hey all,
I noticed a glitch in the DCS 2.9 multithreading. I'm running an i9 11900K with 64GB and a 3090 FTW GPU.
I ran two tests, both in an A10 in Syria using the Takeoff instant action.
Test 1 - With all 16 (logical) cores enabled, my stuttering in VR was outrageous. Every 0.5 to 1 sec, a big stutter.
Test 2 - Process Lasso'd DCS to use cores 11 - 15. Far, far fewer stutters (but they're still present every once in awhile, especially when all the cores get fully loaded, then back to heavy stuttering)
My dcs.log is attached. My CPU doesn't have P/E cores on the die. Just hyperthreading. FPS are always very high (pegged out at 72 fps, solid). The only thing I can conclude, at this point, is that there is a glitch with the way multithreading coordinates resources between threads. More cores should not result in more stuttering.
Other things I've tried (to no avail):
debar on/off
hyperthreading on/off
un-parking cores
dcs.log