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jf17enjoyer12

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  1. oh alright so they can magically implement the newest DLSS 4 version but aren't able to change the FSR from the oldest decade old version. I'm not buying it considering the massive nvidia logo appearing on screen.
  2. I ran the game at 75fps (monitors refresh rate) for many years at max settings however recently im getting a bug where my game keeps stuttering and after that my fps drops to 10,20,30 fps randomly or when i zoom in and out. The issue is especially prominent in the cockpit. As of now any mp server is unplayable because of this bug. I run the game on a 9070xt and 5800x3d. This is not a hardware issue because i would definitely not be getting 5 fps one second and another 50fps. I also talked with other people who experienced the same bug. Apparently it was appearing in and out the game throughout many years. Also, the HUD on the f18 is missing 90% symbols when this is happening as seen on the pictures
  3. @BIGNEWYthis isn't an individual problem im having the exact same issue as well on mp servers. usually get 75fps (my monitors refresh rate capped at that) with about 75% gpu utilization on max graphical settings however recently my fps started to drop all the way to 10fps when i zoom in or zoom out. Sometimes i get 50 and then when i move the camera it turns into 20fps. It is quite literally unplayable. I pretty much never had an issue like that before because as i said i always ran the game in mp at a rock stable 75fps. The issue is especially noticable when zooming in and out. GPU-9070XT CPU-5800X3D
  4. yeah i already tried FSR4 via optiscaler however i face an issue where reshade wont work when i use optiscaler. If you could help me get reshade and optiscaler to work id appreciate it
  5. With the new series of AMD GPU's which exploded in popularity AMD users have been in desperate need of FSR4 because the current options are between TAA which makes everything blurry and MSAA which has a massive performance hit and is very inefective. Giving us FSR4 would allow AMD users to have an equivalent of DLSS4 and an actually viable antyaliasing/upscaling technique. It would help greatly and i assume it would be relatively easy to implement since we already have a version of FSR in game however it is unusable because of how ancient it is.
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