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Ianmcbean

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About Ianmcbean

  • Birthday August 31

Personal Information

  • Flight Simulators
    DCS
  • Location
    United States
  • Interests
    Flight Simming
  1. It’s good to know I’m not alone. I guess it has to be an issue with AMD, but I would expect more people to be reporting on it if that were the case.
  2. Yeah, this is what confuses me. Is there really that much of a difference when using Nvidia over AMD? DCS becomes unplayable in multiplayer at high settings for me, while comparable cards (like 1080) can easily do that and more. I feel like it might be a VRAM issue more than anything. I can easily get 100 fps in single player at medium-high settings when VRAM usage is usually in the 3-4GB range. In multiplayer, however, it seems to overflow immediately (even at low settings) and kill my fps with the exception of really small servers. Page file is at 40GB. I don’t notice a difference with vsync. It is possible that Adrenalin could be causing issues, but I have most features turned off in it. I’ve used 3DMark and seen no issues with my card.
  3. Is this because DCS is more Nvidia focused? Most benchmarks have the 6600 at 10-20% faster than 1080. I actually notice better performance with higher preload. From what I understand, the game loads the textures within that radius into ram during server/mission load. So it would increase load times but reduce stuttering by having the textures ready. My 64GB ram can easily handle max preload on multiplayer servers. Actually, MSAA completely wrecks my performance. TAA performance is ok but looks awfully blurry. DLAA looks better than both and has better performance (I think optiscaler converts it to FSR 2/3? I’m not really sure how it works for AMD cards)
  4. Hi, I need help with figuring out what's wrong with my system and why I may not be getting the performance I should in DCS (especially multiplayer). I have a Ryzen 5600, RX 6600, 64GB DDR4, and 2TB M.2 SSD, 1080p flatscreen. Based on benchmarks and statements from people with similar PC's as mine, it seems like I should have no problem running DCS multiplayer servers like Contention at medium-high settings. However, the reason I'm here is because I struggle to maintain a consistent and bearable framerate with basically the lowest graphics settings. For example, sitting on the SC deck in the hornet on contention results in a stuttery fps ranging from 30-60, but usually below 40 especially with other aircraft on the deck. Sometimes, I start a flight with around 60 fps, fly my mission with decent amounts of stuttering and fps drops, then land back on the same SC to find my fps has halved from when I first spawned in. It isn't a SC specific issue, it happens at all airports too but I use the SC most of the time. I can't pinpoint this to the GPU or CPU specifically because they seem to interchangably be labeled as the limitation in the in-game FPS monitor. I do notice that my VRAM usage is almost always at a maximum in multiplayer (all textures low), and that at least one of my CPU cores is at maximum utilization until I disable and reenable it in task manager. My main background processes are Opentrack + AITrack, WinWing, Task Manager, and sometimes Chrome. I've tried many things I've read online such as process lasso, DCS repair, clear shaders, etc. but nothing has really helped. I use optiscaler so that I can use DLAA but I know that it's not the problem because it existed before dowloading optiscaler. I can share logs and screenshots as needed. My hardware is benchmarked and performs well in other modern games. My settings: I would really like to know if my system is truly underperforming, if I should tweak some things, and/or if DCS is the problem. dcs.log
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