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The Green Bird

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  • Flight Simulators
    MSFS, DCS, XP11
  • Location
    France
  • Interests
    Gliders/Biz Jets/French Air Force/French Navy

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  1. That's always the problems. The people who don't read the update logs will send a bug report and ED probably doesn't want to bother themselves with that. That's why it would be better to put it as an option, disabled by default that ONLY people aware of it would enable this functionnality. Oh I didn't understand it well. I guess that users should be more aware of what's happening in their sim. Dropping at least 70$ in a virtual plane isn't common so the least thing they could do is to rtfm as @upyr1 said
  2. I don't think so. If the Mig 21 and the Jeff already have these capabilities why not implementing them into the F16/F18 from ED ? Then maybe other third party devs could do that. I guess their devs are already taken for the dynamic campaign
  3. I remember that in BMS when you pull too much Gs in the Falcon there would be a "Hung Store" message. In DCS the only module that simulates that event is the JF17. Maybe the devs could firstly try to implement a real G limit for the weapon's stores. Then they could try to work on the random failures on the weapons themselves. Let me know if you think that it's feasable.
  4. Yeah but making it an option disabled by default in the settings would prevent that. The only ppl who will use it would be aware of what could happen.
  5. After seeing a lot of footage and testimonials of veteran pilots I've noticed that the missiles in the DCS world in general were too accurate. That's probably because it's a flight sim that people launch after work or school to have a moment in their day to rest and put their problems aside. But I think that the idea of giving the ability to third-party devs to add a random failure on their bombs (guided or not) or missiles could be great. From all of those documentaries I saw about Phantom pilots cussing on their early Sparrows because every time they broke the lock or just didn't fire after launch. The same thing happened during Desert Storm during the Samurra Air Battle when 4 Sparrows misfired or simply didn't launch. It would be great to add an option in the menu to activate this feature. And as for the randomized failures probabilities, maybe checking the hit rates of each missile and putting a factor of successful hit between 0 and 1 on them could do the job.
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