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Dipirona4100

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  1. The problem is not modern missiles, they have an IRCCM sensor that knows how to differentiate or try to mitigate aircraft flares, this is not implemented in DCS, but they try to simulate it by increasing the resistance of these missiles flares, which is not correct and far from being something close to reality, the real problem happens with older missiles, which do not have these same systems, these missiles for the most part just follow the target with greater heat, they cannot distinguish between a flare and an aircraft, making them easily fooled with one or two flares. An interesting point that the other guy mentioned was the case of the aim120, where it basically had no system to avoid a notch maneuver, they implemented an irccm system that temporarily suspends its seeker when a chaff is detected, when it is suspended it tries to maintain the course and route of the enemy aircraft that is being attacked, turning on the missile seeker after a while to try to reengage the target, the aim9m and modern variants basically have this same irccm system (but for flares), making them much more deadly in combat. If you want an example of this system working, try googling war thunder irccm missiles and strategies to dodging them, the modelled it really well
  2. I remember when the aim120c was easily dodged by a simple notch, they basically added the track suspension algorythm, when the missile lose lock on a target it will try to maintain the course of the target and relock it, its pretty similar to the aim9m and aim9x irccm characteristics, this would be so good if implemented in ir guided missiles
  3. Ir guided missiles, specially 60s and 70s have a LOT of flare tolerance, they work just too good to be comparable at their real life performance, reading like the first wikipedia article i found it says the aim9b, d, e, g and j variants combined had a 18% chance of kill in the vietnam war, in the game they work way better and have a lot of resistance of flares, When im playing 60s servers and someone launch a missile at me, i cut burners, try to manouver mantaining a good speed and good G’s, sometimes even pre flaring, and the missile just doesnt care and gets me, im supose this is not meant to occur with like a 1st gen missile that has a caged seeker and poop flare resistance I think its about time this game implements irccm mechanics and a complete overhaul of the ir guided missiles, even war thunder that is not a sim game have this implemented, this would add a bit more of realism to the game
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