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Dipirona4100

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Everything posted by Dipirona4100

  1. I remember when the aim120c was easily dodged by a simple notch, they basically added the track suspension algorythm, when the missile lose lock on a target it will try to maintain the course of the target and relock it, its pretty similar to the aim9m and aim9x irccm characteristics, this would be so good if implemented in ir guided missiles
  2. Ir guided missiles, specially 60s and 70s have a LOT of flare tolerance, they work just too good to be comparable at their real life performance, reading like the first wikipedia article i found it says the aim9b, d, e, g and j variants combined had a 18% chance of kill in the vietnam war, in the game they work way better and have a lot of resistance of flares, When im playing 60s servers and someone launch a missile at me, i cut burners, try to manouver mantaining a good speed and good G’s, sometimes even pre flaring, and the missile just doesnt care and gets me, im supose this is not meant to occur with like a 1st gen missile that has a caged seeker and poop flare resistance I think its about time this game implements irccm mechanics and a complete overhaul of the ir guided missiles, even war thunder that is not a sim game have this implemented, this would add a bit more of realism to the game
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