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Dipirona4100

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Everything posted by Dipirona4100

  1. @BIGNEWY Could you please analyze some of my tracks? idk if the missile is supposed to be so easily evaded by simple maneuvers like in my track files, i constantly evaded all of the missiles front aspect without any chaff split s miss 5 closer.trk R27 miss1 further.trk R27 miss2 further.trk R27 miss3 closer.trk R27 miss4 closer.trk R27 miss5 closer.trk R27 miss6 closer fa18.trk R27 miss7 closer fa18.trk R27 miss8 closer f14.trk R27 miss9 closer f14.trk split s miss 1.trk split s miss 2 closer.trk split s miss 3 closer.trk split s miss 4 closer.trk
  2. Missile well within ideal launch parameters, it has a lot of energy (some times it gets to the target still burning), front aspect shoot, target not pulling lots of G's and not agressively changing directions, at that range it should be almost 100% guaranted kill, how should that not constantly hit the target? Just for comparison, i tested the AIM7E-2, which is a worst missile in basically every possible way, with 10 launches, 80% of the time they hit the target, well above the R27 F4 1.acmi F4 2.acmi F4 3.acmi F4 4.acmi F4 5.acmi F4 6.acmi F4 7.acmi F4 8.acmi F4 9.acmi F4 10.acmi
  3. But in the conditions i fired it should hit the target, even the r3r and aim7e family probably would hit with same launch parameters, the R27 is not performing correctly.
  4. I play mostly PvP servers, against a real human pilot they are really hard to hit, idk the exact percentage of hits/launches, but they certainly are pretty low...
  5. Hello, I took some time and recorded some Tacview files and a video from my perspective using the R27R in a MIG29S against a FA18 (Veteran), here are some examples. As you can see, its very unreliable, hitting only some times, most of the time the missile misses with the slightest turn from the enemy plane. 1.acmi 2.acmi 3.acmi 4.acmi 5.acmi 6.acmi 7.acmi 8.acmi 9.acmi R27.trk
  6. Another video that i recorded, i simulated first a mig21 with a r3r, then a mig29s with the r27r, with optimal launch parameters
  7. The R27 in the current condition is almost not usable at all, like they said above in the post. There is absolutely no way they arent broken null
  8. it happened to me today, its a little bit different from yours but mostly caused by desync in MP A MIG29 fired 2 R27 in my direction, i visually saw the missile miss me, but still got me somehow Btw, Server TACVIEW trackfile
  9. The problem is not modern missiles, they have an IRCCM sensor that knows how to differentiate or try to mitigate aircraft flares, this is not implemented in DCS, but they try to simulate it by increasing the resistance of these missiles flares, which is not correct and far from being something close to reality, the real problem happens with older missiles, which do not have these same systems, these missiles for the most part just follow the target with greater heat, they cannot distinguish between a flare and an aircraft, making them easily fooled with one or two flares. An interesting point that the other guy mentioned was the case of the aim120, where it basically had no system to avoid a notch maneuver, they implemented an irccm system that temporarily suspends its seeker when a chaff is detected, when it is suspended it tries to maintain the course and route of the enemy aircraft that is being attacked, turning on the missile seeker after a while to try to reengage the target, the aim9m and modern variants basically have this same irccm system (but for flares), making them much more deadly in combat. If you want an example of this system working, try googling war thunder irccm missiles and strategies to dodging them, the modelled it really well
  10. I remember when the aim120c was easily dodged by a simple notch, they basically added the track suspension algorythm, when the missile lose lock on a target it will try to maintain the course of the target and relock it, its pretty similar to the aim9m and aim9x irccm characteristics, this would be so good if implemented in ir guided missiles
  11. Ir guided missiles, specially 60s and 70s have a LOT of flare tolerance, they work just too good to be comparable at their real life performance, reading like the first wikipedia article i found it says the aim9b, d, e, g and j variants combined had a 18% chance of kill in the vietnam war, in the game they work way better and have a lot of resistance of flares, When im playing 60s servers and someone launch a missile at me, i cut burners, try to manouver mantaining a good speed and good G’s, sometimes even pre flaring, and the missile just doesnt care and gets me, im supose this is not meant to occur with like a 1st gen missile that has a caged seeker and poop flare resistance I think its about time this game implements irccm mechanics and a complete overhaul of the ir guided missiles, even war thunder that is not a sim game have this implemented, this would add a bit more of realism to the game
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