Hi
i am interested in finding the GAME engine limitations. Since this is not a real plane& engine and we don’t have to bother about engine hours and overhauls
From limited testing and playing around i noted the following:
There is no limit to running the engine at military power as long as the temps don't cross the red line for too long.
running the engine at “low” rpm vs MP can destroy it without warning, the ratio is somewhat obscured but on the other hand there is no limitation on running rpm at 3000 for the entire flight with the only drawback of fuel economy
WEP - i am unsure if there is a hard limitation on running the engine in WEP. I did broke the engine while running it in wep but i am not sure if it was because of temps or something else. Any insights will be appreciated
Also i have 2 questions that I couldn’t find the answers for:
Is there some sort of engine degradation modeled in the game, and if so what causes it?
is FOD modeled in the game? Or more practically can i damage my engine during taxi and takeoff if i use ram air?
would like to know if anyone have some insights or more information on the subject
thanks